Difference between revisions of "Taste for Blood"

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(added status effect)
(updated as of 1.0.1.8 changes)
 
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'''Taste for Blood''' is a feat and a status effect.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = Taste_for_Blood_icon.png
 
| image        = Taste_for_Blood_icon.png
 
| name        = Taste for Blood
 
| name        = Taste for Blood
| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 10 times. Killing blows will grant a single stack regardless of the number of bleeding wounds.<br/><br/>Expires after 1 turn if not refreshed.
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| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds.<br><br>Expires after 1 turn if not refreshed.
 
| requirements = * [[Melee]] 50
 
| requirements = * [[Melee]] 50
 
}}
 
}}
  
'''Taste for Blood''' is a feat.
 
 
=== History ===
 
* [[0.1.14.0]] - killing blows now grant a single stack
 
* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.11.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Taste for Blood effect.png
 
| image      = Taste for Blood effect.png
| type        = buff
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| nature      = beneficial
 
| name        = Taste for Blood
 
| name        = Taste for Blood
| description = Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.
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| description = Melee damage increased by 5%.
 
| duration    = 2 turns (10 seconds)
 
| duration    = 2 turns (10 seconds)
 
| maxstacks  = 10
 
| maxstacks  = 10
 
}}
 
}}
  
The AP cost reduction is rounded to nearest integer.
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{{clear}}
* 0-2 stacks: normal AP cost
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* 3-7 stacks: -1 AP cost
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== Specializations ==
* 8-10 stacks: -2 AP cost
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{{Specialization
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| name = Taste for Blood
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| max  = 5
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| text = Further increases the melee damage bonus per stack by 0.2% for each specialization point.
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}}
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== History ==
 +
Underrail 1.0
 +
* [[1.0.1.8]] - no longer reduces AP cost
 +
 
 +
Underrail Alpha
 +
* [[0.1.14.0]] - killing blows now grant a single stack
 +
* [[0.1.13.0]] - max stacks changed from 20 to 10
 +
* [[0.1.11.0]] - feat introduced
  
  

Latest revision as of 22:45, 2 September 2020

Taste for Blood is a feat and a status effect.

Feat

Taste for Blood feat icon Taste for Blood
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds.

Expires after 1 turn if not refreshed.


Requirements

Status effect

Taste for Blood icon

Taste for Blood
Melee damage increased by 5%.
Duration: 2 turns (10 seconds)
Max stacks: 10

Specializations

  • Taste for Blood (5 levels) — Further increases the melee damage bonus per stack by 0.2% for each specialization point.

History

Underrail 1.0

  • 1.0.1.8 - no longer reduces AP cost

Underrail Alpha

  • 0.1.14.0 - killing blows now grant a single stack
  • 0.1.13.0 - max stacks changed from 20 to 10
  • 0.1.11.0 - feat introduced