Difference between revisions of "Psychostatic Electricity"
Jump to navigation
Jump to search
m |
|||
| (7 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| + | '''Psychostatic Electricity''' is a feat and a status effect. | ||
| + | |||
| + | == Feat == | ||
| + | This feat improves [[Electrokinesis]] and [[Electrokinetic Imprint]] abilities. | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = psychostatic_electricity_icon.png | | image = psychostatic_electricity_icon.png | ||
| name = Psychostatic Electricity | | name = Psychostatic Electricity | ||
| − | | description = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit | + | | description = When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. |
| requirements = | | requirements = | ||
* [[Psychokinesis]] 40 | * [[Psychokinesis]] 40 | ||
| Line 8: | Line 12: | ||
}} | }} | ||
| − | + | {{clear}} | |
| + | |||
| + | == Status effect == | ||
| + | {{Status Effect Infobox | ||
| + | | image = Psychostatic Electricity.png | ||
| + | | nature = malicious | ||
| + | | name = Psychostatic Electricity | ||
| + | | description = Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. | ||
| + | | duration = 2 turns (10 seconds) | ||
| + | | maxstacks = 5 | ||
| + | }} | ||
| + | |||
| + | Increases chance to get critically hit by up to 25%. | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Critical Chance | ||
| + | | max = 10 | ||
| + | | text = Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Duration | ||
| + | | max = 1 | ||
| + | | text = Increases the duration by 1 turn for each specialization point. | ||
| + | }} | ||
| + | |||
| + | == History == | ||
| + | Underrail 1.0 | ||
| + | * [[1.0.3.6]] - to-get-crit modifier fixes | ||
| − | + | Underrail Alpha | |
* [[0.2.0.1]] - feat introduced | * [[0.2.0.1]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
| + | [[Category:Status effects]] | ||
[[Category:Psi feats]] | [[Category:Psi feats]] | ||
[[Category:Psychokinesis feats]] | [[Category:Psychokinesis feats]] | ||
Latest revision as of 00:28, 19 December 2024
Psychostatic Electricity is a feat and a status effect.
Feat
This feat improves Electrokinesis and Electrokinetic Imprint abilities.
| Psychostatic Electricity | |
| When you damage a target with your electrical psionics you apply a debuff that increases the chance for the target to be critically hit by weapon and unarmed attacks and psi abilities by 5% for 2 turns. Stacks 5 times. | |
Requirements
| |
Status effect
| Psychostatic Electricity | |
| Chance to get critically hit from weapon and unarmed attacks and psi abilities increased by 5%. | |
| Duration: 2 turns (10 seconds) | |
| Max stacks: 5 | |
Increases chance to get critically hit by up to 25%.
Specializations
- Critical Chance (10 levels) — Further increases the target's chance to get critically hit by 0.5% per stack for each specialization point.
- Duration (1 level) — Increases the duration by 1 turn for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - to-get-crit modifier fixes
Underrail Alpha
- 0.2.0.1 - feat introduced
| ||||||||||||||||||||||||||||||||||||||||||||||||||||