Difference between revisions of "Guns"

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{{Synergies
 
{{Synergies
 
|* [[Perception]]
 
|* [[Perception]]
|* None
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|* [[Heavy Guns]] 75%
 
}}
 
}}
  
 
== Details ==
 
== Details ==
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]] and [[Sniper Rifles]].
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Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
  
The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Combat stats#Precision]] and [[Evasion]] for details on precision mechanics.
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The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics.
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== Weapon types ==
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Guns are split into six distinct main types.
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* [[Pistols]] (firearm, energy and chemical)
 +
* [[SMGs]]
 +
* [[Assault Rifles]]
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* [[Sniper Rifles]]
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* [[Shotguns]]{{expedition-inline}} (regular and combat)
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* [[Grenade Launchers]]{{heavyduty-inline}}
  
 
== Related feats ==
 
== Related feats ==
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== Related items ==
 
== Related items ==
* [[Bullet Strap Belt]] decreases firearm reloading AP cost
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* {{Itemlink|Bullet Strap Belt}} decreases bullet-based firearm reloading AP cost
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* {{Itemlink|Shell Strap Belt}}{{expedition-inline}} decreases shotgun reloading AP cost
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* {{Itemlink|Launcher Grenade Strap Belt}}{{heavyduty-inline}} decreases grenade launcher reloading AP cost
 
* [[:Category:Guns]]
 
* [[:Category:Guns]]
 
* [[:Category:Ammo]]
 
* [[:Category:Ammo]]

Latest revision as of 05:00, 2 November 2023

Guns is a skill.

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description

Related Base Ability

Skill Synergies

Details

Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.

The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Precision for details on precision mechanics.

Weapon types

Guns are split into six distinct main types.

Related feats

See Category:Guns feats.

Related items