Difference between revisions of "Fire"
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(environmental hazard) |
(there shouldn't even be an armor section about heat here) |
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'''Fire''' is an environmental hazard. Burning ground is very dangerous as it deals both flat and percentage of max health damage so you cannot ignore it even on high levels. The intensity of the flames depends on the power of the fire source and multiple sources of fire can stack. | '''Fire''' is an environmental hazard. Burning ground is very dangerous as it deals both flat and percentage of max health damage so you cannot ignore it even on high levels. The intensity of the flames depends on the power of the fire source and multiple sources of fire can stack. | ||
− | + | {{Ground fire}} | |
Fire was added in version alpha [[0.1.13.0]] and first introduced in [http://underrail.com/forums/index.php?topic=1062.0 Dev Log #34] before it. | Fire was added in version alpha [[0.1.13.0]] and first introduced in [http://underrail.com/forums/index.php?topic=1062.0 Dev Log #34] before it. | ||
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* [[Magnesium Grenade]] | * [[Magnesium Grenade]] | ||
* [[Napalm Grenade]] | * [[Napalm Grenade]] | ||
+ | * [[25mm Incendiary Grenade]]{{heavyduty-inline}} | ||
* [[Exothermic Aura]] | * [[Exothermic Aura]] | ||
− | == Heat | + | == Heat resistant armor == |
− | * | + | * [[Aluminized Cloth]], also provides immunity to [[burning]] on armor suits. |
− | + | * Any [[Metal Armor]] | |
− | * Any | + | * [[Siphoner Leather]] and [[Infused Siphoner Leather]] |
− | * | + | * [[Greater Siphoner Leather]]{{expedition-inline}} and [[Infused Greater Siphoner Leather]]{{expedition-inline}} |
+ | * [[Burrower Carapace]] | ||
+ | * [[Infused Ancient Rathound Leather]] | ||
+ | * [[Fire Proximity Suit]], also provides immunity to [[burning]]. | ||
+ | * [[Blast Suit]] | ||
+ | * [[Praetorian Chestguard]] | ||
+ | * [[Praetorian Peacekeeper]] and [[Praetorian Caped Peacekeeper]] | ||
+ | * [[Warm Trapper Hat]] | ||
+ | * [[Gray Soldier Armor]]{{expedition-inline}} | ||
+ | * [[Gray Officer Armor]]{{expedition-inline}} | ||
+ | * [[Combat Exoskeleton]]{{heavyduty-inline}} | ||
+ | * [[Technomedic Exoskeleton]]{{heavyduty-inline}} | ||
+ | * [[Intercessor Exoskeleton]]{{heavyduty-inline}} | ||
+ | * [[Psychophract Exoskeleton]]{{heavyduty-inline}} | ||
{{Traps navbox}} | {{Traps navbox}} | ||
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[[Category:Environmental hazards]] | [[Category:Environmental hazards]] |
Latest revision as of 02:45, 14 November 2023
Fire is an environmental hazard. Burning ground is very dangerous as it deals both flat and percentage of max health damage so you cannot ignore it even on high levels. The intensity of the flames depends on the power of the fire source and multiple sources of fire can stack.
Creatures standing in the fire suffer heat damage equal to 6%-15% of their maximal health (up to maximum of 16-40), plus additional 7-29, depending on the intensity of fire at that spot, while creatures moving through the fire suffer one third of that damage per tile.
Fire was added in version alpha 0.1.13.0 and first introduced in Dev Log #34 before it.
Sources of environmental fire
Heat resistant armor
- Aluminized Cloth, also provides immunity to burning on armor suits.
- Any Metal Armor
- Siphoner Leather and Infused Siphoner Leather
- Greater Siphoner Leather E and Infused Greater Siphoner Leather E
- Burrower Carapace
- Infused Ancient Rathound Leather
- Fire Proximity Suit, also provides immunity to burning.
- Blast Suit
- Praetorian Chestguard
- Praetorian Peacekeeper and Praetorian Caped Peacekeeper
- Warm Trapper Hat
- Gray Soldier Armor E
- Gray Officer Armor E
- Combat Exoskeleton HD
- Technomedic Exoskeleton HD
- Intercessor Exoskeleton HD
- Psychophract Exoskeleton HD
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