Plasma Mine
(Redirected from Plasma Mine Mk II)
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This page contains content from Underrail: Expedition expansion.
Plasma Mines are traps.
Details
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This mine discharges powerful plasma explosion when triggered, dealing heavy damage to nearby targets. | |||
Required skill: 50 Detection difficulty: 100% | |||
Use: Place a plasma mine on targeted spot. When triggered everyone caught in the blast take 60-80 energy and 60-80 heat damage. | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 900
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This mine discharges powerful plasma explosion when triggered, dealing heavy damage to nearby targets. | |||
Required skill: 70 Detection difficulty: 100% | |||
Use: Place a plasma mine on targeted spot. When triggered everyone caught in the blast take 120-160 energy and 120-160 heat damage. | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 1350
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This mine discharges powerful plasma explosion when triggered, dealing heavy damage to nearby targets. | |||
Required skill: 90 Detection difficulty: 100% | |||
Use: Place a plasma mine on targeted spot. When triggered everyone caught in the blast take 180-240 energy and 180-240 heat damage. | |||
Cannot be used in combat | |||
Weight: 2.00 | |||
Value: 1900
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Plasma mines function just like their grenade counterparts, Plasma Grenades. Like all other plasma weapons, they deal 50% Heat and 50% Energy damage.
They deal 120-120 (Mk I), 240-320 (Mk II) or 360-480 (Mk III) damage. Compared to frag and HE mines, plasma mines have a reduced radius of 2 squares.
Crafting
Plasma Mines can be crafted with Blueprint: Plasma Mine.
Variants
History
- 1.1.0 (Expedition) - introduced
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