Difference between revisions of "Power Management"
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(Added specialization numbers.) |
(updated regen vest interaction info) |
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+ | '''Power Management''' is a crafter feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Power_management_icon.png | | image = Power_management_icon.png | ||
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}} | }} | ||
− | + | This feat allows you to make better electronic devices. All devices that use energy cores are affected: | |
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− | All devices that use energy cores: | ||
{{columns|2| | {{columns|2| | ||
{{ComponentGroup|UsesEnergyCore}} | {{ComponentGroup|UsesEnergyCore}} | ||
}} | }} | ||
− | + | The feat does not affect energy capacity of any armors using [[Regenerative Vest (Component)|regenerative vest]]s. | |
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{{clear}} | {{clear}} | ||
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| name = Power Management | | name = Power Management | ||
| max = 5 | | max = 5 | ||
− | | text = Further increases energy capacity by | + | | text = Further increases energy capacity by 2% for each specialization point. |
}} | }} | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.14.0]] - functionality changed, added intelligence requirement | ||
+ | * [[0.1.4.0]] - feat introduced | ||
Latest revision as of 03:57, 14 August 2023
Power Management is a crafter feat.
Feat
Power Management | |
Electronic devices you create have 35% greater energy capacity. | |
Requirements
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This feat allows you to make better electronic devices. All devices that use energy cores are affected:
- Blueprint: Cloaking Device
- Blueprint: Energy Pistol
- Blueprint: Energy Shield Emitter
- Blueprint: Taser
- Blueprint: Goggles (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
- Blueprint: Spying Endoscope E (optional)
- Blueprint: Fusion Cannon HD
The feat does not affect energy capacity of any armors using regenerative vests.
Specializations
- Power Management (5 levels) — Further increases energy capacity by 2% for each specialization point.
History