Difference between revisions of "Pellet Mayhem"
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{{Expedition}} | {{Expedition}} | ||
− | '''Pellet Mayhem''' is a feat. | + | '''Pellet Mayhem''' is a feat and a status effect. |
== Feat == | == Feat == | ||
Line 10: | Line 10: | ||
}} | }} | ||
− | === | + | {{Crit chance sources}} |
− | + | ||
+ | {{clear}} | ||
+ | |||
+ | == Status effect == | ||
+ | {{Ability Infobox | ||
+ | | image = Pellet Mayhem.png | ||
+ | | nature = beneficial | ||
+ | | name = Pellet Mayhem | ||
+ | | description = Your next shotgun attack will have the critical hit chance increased by {{color|gray|(3-4 per target hit on last shot)}}%. | ||
+ | | duration = 3 turns (15 seconds) | ||
+ | | maxstacks = 100 | ||
+ | }} | ||
+ | |||
+ | The effect lasts 3 turns or until overriden by new pellet mayhem from scoring a hit with a shotgun. Missing completely won't end it. | ||
{{clear}} | {{clear}} | ||
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| text = Increases critical chance bonus per target by 0.5% for each specialization point. | | text = Increases critical chance bonus per target by 0.5% for each specialization point. | ||
}} | }} | ||
+ | |||
+ | == History == | ||
+ | * [[1.1.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
+ | {{Status effect navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Status effects]] | ||
[[Category:Guns feats]] | [[Category:Guns feats]] | ||
[[Category:Expedition feats]] | [[Category:Expedition feats]] |
Latest revision as of 04:35, 5 November 2019
This page contains content from Underrail: Expedition expansion.
Pellet Mayhem is a feat and a status effect.
Feat
Pellet Mayhem | |
Your shotgun attacks grant you additional 3% critical chance for each target you hit for the next shotgun shot. | |
Requirements
|
Critical hit chance sources | ||||
---|---|---|---|---|
Source | Crit | For | Type | Notes |
Dexterity | Varies | Melee attacks | Base Ability | |
Recklessness | +7% | Weapons, Unarmed | Feat | |
Recklessness | +10% | Weapons, Unarmed | Specialization | |
Psychosis | +15% | Psi | Feat | |
Psychosis | +10% | Psi | Specialization | |
Steadfast Aim | Varies | Pistols | Feat | |
Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP |
Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP |
Scrutinous | +7% | Weapons, Unarmed | Feat | |
Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes |
Ambush | Varies | Ranged weapons | Feat | Situational |
Seeker Goggles | Varies | Ranged weapons | Headwear | |
Neuroscopic Headband | Varies | Psi | Headwear | |
Wizard Hat | +10% | Psi | Headwear | |
Death's Grin E | +2% | All | Headwear | |
Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
Høddurform E | +5% | Psi | Spear | |
Red Dragon E | +20% | Decapitate | Sword | |
Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary |
Absence | +16,6% | Psi | Food | Temporary |
Core Chips | +2% | Weapons, Unarmed | Food | Temporary |
Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary |
Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary |
Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher |
Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary |
Status effect
Pellet Mayhem | |
Your next shotgun attack will have the critical hit chance increased by (3-4 per target hit on last shot)%. | |
Duration: 3 turns (15 seconds) | |
Max stacks: 100 |
The effect lasts 3 turns or until overriden by new pellet mayhem from scoring a hit with a shotgun. Missing completely won't end it.
Specializations
- Pellet Mayhem: Damage (2 levels) — Increases critical chance bonus per target by 0.5% for each specialization point.
History
- 1.1.0 - feat introduced
|