Difference between revisions of "Sledgehammers"
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WikimanBot (talk | contribs) (weapon type overview page) |
Int0rcess0r (talk | contribs) (→Description: updated upper STR reqs and specified damage threshold only being ignored when attacking organic targets) |
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* High damage per hit (especially in hands of a strong character) | * High damage per hit (especially in hands of a strong character) | ||
* Noisy, depending on what it hits | * Noisy, depending on what it hits | ||
| − | * Ignores mechanical damage threshold (blunt trauma cannot be fully mitigated with armor) | + | * Ignores mechanical damage threshold when attacking organic targets (blunt trauma cannot be fully mitigated with armor) |
* 10-15% chance to stun target on hit | * 10-15% chance to stun target on hit | ||
| − | * High strength requirement (8- | + | * High strength requirement (8-20) |
== Models == | == Models == | ||
| Line 16: | Line 16: | ||
* {{Itemlink|Mind Cracker}} | * {{Itemlink|Mind Cracker}} | ||
* {{Itemlink|Quake}} | * {{Itemlink|Quake}} | ||
| − | * {{Itemlink|Barbaton}} | + | * {{Itemlink|Barbaton}}{{expedition-inline}} |
'''Other''' | '''Other''' | ||
| − | * {{Itemlink|Sørmirbæren Sledgehammer}} | + | * {{Itemlink|Sørmirbæren Sledgehammer}}{{expedition-inline}} |
| − | * {{Itemlink|Sørmirbæren Skærder Sledgehammer}} | + | * {{Itemlink|Sørmirbæren Skærder Sledgehammer}}{{expedition-inline}} |
== Sledgehammer feats == | == Sledgehammer feats == | ||
| + | Does not include general-purpose melee feats. | ||
* [[Pummel]] | * [[Pummel]] | ||
* [[Super Slam]] | * [[Super Slam]] | ||
| Line 30: | Line 31: | ||
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks | * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks | ||
* {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks | * {{Itemlink|Lifting Belt}} decreases AP cost of sledgehammer attacks | ||
| − | * {{Itemlink|Metal Armor | + | * {{Itemlink|Metal Armor}} can be enhanced with spikes and blades to aid in melee combat. |
| + | * {{Itemlink|Firecracker Cap}} can be applied to sledgehammer for area of effect and anti-armor capability | ||
| + | * {{Itemlink|Contact-Activated Capacitative Sheet}} can be applied to sledgehammer to deal energy damage | ||
| + | * {{Itemlink|Poison}} can be applied to spiked and bladed sledgehammers to poison enemies | ||
| + | == Gallery == | ||
| + | <gallery> | ||
| + | Balor'sHammerInGameModel.gif | Balor's Hammer | ||
| + | MindCrackerInGameModel.gif | Mind Cracker | ||
| + | QuakeInGameModel.gif | Quake | ||
| + | BarbatonInGameModel.gif | Barbaton | ||
| + | SørmirbærenSledgehammerInGameModel.gif | Sørmirbæren Sledgehammer | ||
| + | SkærderSledgehammerInGameModel.gif | Sørmirbæren Skærder Sledgehammer | ||
| + | </gallery> | ||
{{Weapon types navbox}} | {{Weapon types navbox}} | ||
{{Weapons navbox}} | {{Weapons navbox}} | ||
[[Category:Melee Weapons| Sledgehammers]] | [[Category:Melee Weapons| Sledgehammers]] | ||
Latest revision as of 18:48, 1 March 2026
Sledgehammers are weapons. They use the Melee skill.
Description
- High damage per hit (especially in hands of a strong character)
- Noisy, depending on what it hits
- Ignores mechanical damage threshold when attacking organic targets (blunt trauma cannot be fully mitigated with armor)
- 10-15% chance to stun target on hit
- High strength requirement (8-20)
Models
Craftable
Unique
Other
Sledgehammer feats
Does not include general-purpose melee feats.
Related items
Tabi Boots decreases AP cost of melee attacks
Lifting Belt decreases AP cost of sledgehammer attacks
Metal Armor can be enhanced with spikes and blades to aid in melee combat.
Firecracker Cap can be applied to sledgehammer for area of effect and anti-armor capability
Contact-Activated Capacitative Sheet can be applied to sledgehammer to deal energy damage
Poison can be applied to spiked and bladed sledgehammers to poison enemies
Gallery
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