Difference between revisions of "Knives"
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* {{Itemlink|Dehumanizer}} | * {{Itemlink|Dehumanizer}} | ||
* {{Itemlink|Bone Handle Knife}} | * {{Itemlink|Bone Handle Knife}} | ||
+ | * {{Itemlink|Wicked Hook}} | ||
+ | * {{Itemlink|Rust Maker (knife)|Rust Maker (Dagger)}}{{expedition-inline}} | ||
'''Other''' | '''Other''' | ||
* {{Itemlink|Shiv}} | * {{Itemlink|Shiv}} | ||
+ | * {{Itemlink|Boning Knife}} | ||
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} | * {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} | ||
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} | * {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} | ||
Line 33: | Line 36: | ||
* [[Cut-Throat]] | * [[Cut-Throat]] | ||
* [[Eviscerate]] | * [[Eviscerate]] | ||
− | * [[Hunter]] | + | * [[Hunter (feat)|Hunter]] |
− | * [[Jet | + | * [[Jet 'n' Jab]]{{expedition-inline}} |
== Related items == | == Related items == | ||
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks | * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks | ||
− | * {{Itemlink|Metal Armor | + | * {{Itemlink|Metal Armor}} can be enhanced with spikes and blades to aid in melee combat. |
Latest revision as of 12:20, 2 July 2024
Knives are weapons. They use the Melee skill.
Description
- Light weapon (dexterity reduces AP cost)
- Silent
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)
Models
Craftable
Unique
- Kohlmeier's Lucky Knife
- Jackknife
- Kukri
- Butcher's Cleaver
- Dehumanizer
- Bone Handle Knife
- Wicked Hook
- Rust Maker (Dagger) E
Other
Knife feats
Does not include general-purpose melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Metal Armor can be enhanced with spikes and blades to aid in melee combat.
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