Difference between revisions of "Tailoring"
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(→Related items: added blueprints from 1.1.1.0 core city factions update) |
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== Related items == | == Related items == | ||
+ | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | ||
+ | |||
+ | {{columns|3| | ||
Most armorcrafting | Most armorcrafting | ||
* {{Itemlink|Blueprint: Leather Armor}} | * {{Itemlink|Blueprint: Leather Armor}} | ||
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* {{Itemlink|Blueprint: Balaclava}} | * {{Itemlink|Blueprint: Balaclava}} | ||
* {{Itemlink|Blueprint: Boots}} | * {{Itemlink|Blueprint: Boots}} | ||
+ | * {{Itemlink|Blueprint: Greaves}} | ||
* {{Itemlink|Blueprint: Tabi Boots}} | * {{Itemlink|Blueprint: Tabi Boots}} | ||
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* {{Itemlink|Blueprint: Disassemble Item}} | * {{Itemlink|Blueprint: Disassemble Item}} | ||
* {{Itemlink|Blueprint: Recycle Item}} | * {{Itemlink|Blueprint: Recycle Item}} | ||
− | * {{Itemlink|Blueprint: Repair Kit}} | + | * {{Itemlink|Blueprint: Repair Kit}} (25/50) |
* {{Itemlink|Blueprint: Infused Leather}} | * {{Itemlink|Blueprint: Infused Leather}} | ||
− | + | Combat Utilities | |
− | * {{Itemlink|Blueprint: Incendiary Grenade}} | + | * {{Itemlink|Blueprint: Incendiary Grenade}} (10) |
− | * {{Itemlink|Blueprint: Throwing Net}} | + | * {{Itemlink|Blueprint: Throwing Net}} (25) |
+ | }} | ||
{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 11:47, 2 October 2024
Tailoring is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Tailoring is used mainly for crafting armors with fabric and leather components.
You can get a 15% bonus to Tailoring when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Most armorcrafting
- Blueprint: Leather Armor
- Blueprint: Tactical Vest
- Blueprint: Riot Gear
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Balaclava
- Blueprint: Boots
- Blueprint: Greaves
- Blueprint: Tabi Boots
Processing fabric/leather items
- Blueprint: Disassemble Item
- Blueprint: Recycle Item
- Blueprint: Repair Kit (25/50)
- Blueprint: Infused Leather
Combat Utilities
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