Difference between revisions of "Skills"
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− | + | [[File:tab2_skills.png|right|400px|Skills tab of the character screen]] | |
− | + | '''Skills''' in [[Underrail]] represent your character's competence and knowledge in specific topics. | |
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− | + | Each skill has two values on the Character Sheet {{key|S}} menu: a base value and an effective value. Effective value is displayed in parentheses after the base value and is visible only if it differs from base value. The base value is the number of skill points invested in that skill. The effective value is the actual skill value with all skill modifiers<sup>[1]</sup> counted in. ''(Eg. bonuses from related base abilities, skill synergies, and certain items.)'' The base values of skills are used in requirements for learning new feats and abilities, while effective values are used for everything else. | |
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− | + | :<sup>[1]</sup> ''Note: Dodge and Evasion are not only skills, but also defensive stats. Some effects apply directly to the defensive stats instead of the skills. Combat Stats ''{{key|C}}'' menu shows their values as used in combat calculations.'' | |
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− | + | You gain '''{{color|silver|40}}''' skill points every level, except at character creation where you have '''{{color|silver|120}}''' points to spend. You cannot increase any given skill beyond its maximum for your current level, which is '''{{color|silver|10 + 5 per level}}'''. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills. | |
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− | {{ | + | ;Related base abilities |
− | | | + | : Each skill is affected by one of your character's [[Base Abilities|Base Ability Scores]], but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by '''{{color|silver|8.5%}}''', while every point below 4 decreases it by '''{{color|silver|10%}}'''. |
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− | }} | ||
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− | ; | + | ;Skill synergies |
+ | : Some skills also benefit from others through skill synergy, increasing their effective skill value by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum base value for your current level. | ||
+ | {{clear}} | ||
− | == | + | == Offense == |
− | + | '''Offense''' skills, along with [[#Psi|psi skills]], define your character's primary means of attacking. | |
− | {{ | + | === Guns === |
− | | Increases your precision and damage with | + | {{Skill |
− | | | + | | name = Guns |
+ | | image = AssaultRifle.png | ||
+ | | quote = Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively. | ||
+ | | notes = '''Guns''' skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill. | ||
+ | | relatedBase = * [[Perception]] | ||
+ | | synergies = * None | ||
}} | }} | ||
− | + | === Throwing === | |
− | * [[ | + | {{Skill |
+ | | name = Throwing | ||
+ | | image = Frag Grenade.png | ||
+ | | quote = Increases your precision with all throwing weapons and utilities, including grenades. | ||
+ | | notes = '''Throwing''' is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives. | ||
+ | | relatedBase = * [[Dexterity]] | ||
+ | | synergies = * None | ||
+ | }} | ||
− | + | === Crossbows === | |
+ | {{Skill | ||
+ | | name = Crossbows | ||
+ | | notes = '''Crossbows''' can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields. | ||
+ | | image = Crossbow.png | ||
+ | | quote = Increases your precision and damage with crossbows. | ||
+ | | relatedBase = * [[Perception]] | ||
+ | | synergies = * None | ||
+ | }} | ||
=== Melee === | === Melee === | ||
− | + | {{Skill | |
− | + | | name = Melee | |
− | + | | image = Sledgehammer.png | |
− | | Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating. | + | | quote = Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating. |
− | | | + | | notes = '''Melee''' includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers. [[Underrail: Expedition]] adds spears and swords. |
+ | | relatedBase = * [[Strength]] or [[Dexterity]] (whichever is higher) | ||
+ | | synergies = * None | ||
}} | }} | ||
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== Defense == | == Defense == | ||
− | Defense skills are a part of your character's defensive abilities. They | + | '''Defense''' skills are a part of your character's defensive abilities. They let you completely avoid some attacks. They can reduce chance to hit by up to '''60%''' (if effective evasion/dodge skill is twice the attacker's effective attack skill)[http://underrail.com/forums/index.php?topic=794.msg4438#msg4438] |
They are related to agility. | They are related to agility. | ||
=== Dodge === | === Dodge === | ||
− | {{ | + | {{Skill |
− | | Increases your chance to avoid melee attacks | + | | name = Dodge |
− | | | + | | image = Uncanny_Dodge_ability.png |
+ | | quote = Increases your chance to avoid melee attacks. | ||
+ | | notes = '''Dodge''' skill primarily helps you avoid all sorts of melee attacks. | ||
+ | | relatedBase = * [[Agility]] | ||
+ | | synergies = * [[Evasion]] 10% | ||
}} | }} | ||
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=== Evasion === | === Evasion === | ||
− | {{ | + | {{Skill |
− | | Increases your chance to avoid a ranged | + | | name = Evasion |
− | | | + | | image = Evasive_Maneuvers_ability.png |
+ | | quote = Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks. | ||
+ | | notes = '''Evasion''' skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis. | ||
+ | | relatedBase = * [[Agility]] | ||
+ | | synergies = * [[Dodge]] 10% | ||
}} | }} | ||
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== Subterfuge == | == Subterfuge == | ||
− | Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as [[Ambush]] and [[Cut-Throat]]. | + | '''Subterfuge''' skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as [[Ambush]] and [[Cut-Throat]]. |
=== Stealth === | === Stealth === | ||
− | + | {{Skill | |
− | + | | name = Stealth | |
− | + | | image = Icon_subterfuge.png | |
− | | Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat. | + | | quote = Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat. |
− | | | + | | notes = '''Stealth''' skill allows you to successfully stay hidden from others in [[Stealth Mode]]. |
+ | | relatedBase = * [[Agility]] | ||
+ | | synergies = * None | ||
}} | }} | ||
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=== Hacking === | === Hacking === | ||
− | + | {{Skill | |
− | {{ | + | | name = Hacking |
− | | Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc. | + | | image = Haxxor Mk III.png |
− | | | + | | quote = Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc. |
+ | | notes = '''Hacking''' skill is used to hack into computer terminals and open electronic locks with [[haxxor]]s. | ||
+ | | relatedBase = * [[Intelligence]] | ||
+ | | synergies = * [[Electronics]] 10% | ||
}} | }} | ||
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=== Lockpicking === | === Lockpicking === | ||
− | + | {{Skill | |
− | + | | name = Lockpicking | |
− | + | | image = Lockpick Mk II.png | |
− | | Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts. | + | | quote = Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts. |
− | | | + | | notes = '''Lockpicking''' skill is used to open mechanical locks with [[lockpick]]s and ventilation shafts with [[Omni-Tool]]. |
+ | | relatedBase = * [[Dexterity]] | ||
+ | | synergies = * [[Mechanics]] 10% | ||
+ | * [[Traps]] 10% | ||
}} | }} | ||
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=== Pickpocketing === | === Pickpocketing === | ||
− | + | {{Skill | |
− | + | | name = Pickpocketing | |
− | + | | image = Pickpocket.png | |
− | | | + | | quote = Allows you to steal items from other characters. |
− | | | + | | notes = '''Pickpocketing''' skill is used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers. |
+ | | relatedBase = * [[Dexterity]] | ||
+ | | synergies = * None | ||
}} | }} | ||
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=== Traps === | === Traps === | ||
− | {{ | + | {{Skill |
− | + | | name = Traps | |
− | + | | image = Bear Trap.png | |
− | + | | quote = Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps. | |
− | | Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps. | + | | notes = '''Traps''' skill allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details. |
− | | | + | | relatedBase = * [[Dexterity]] |
+ | | synergies = * [[Lockpicking]] 10% | ||
+ | * [[Mechanics]] 10% | ||
}} | }} | ||
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== Technology == | == Technology == | ||
− | Technology skills are the [[crafting]] skills of Underrail. | + | '''Technology''' skills are the [[crafting]] skills of Underrail. They also have varying uses outside of item crafting. |
All of them are related to intelligence. | All of them are related to intelligence. | ||
=== Mechanics === | === Mechanics === | ||
− | + | {{Skill | |
− | + | | name = Mechanics | |
− | + | | image = Metal Scraps.png | |
− | | Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps. | + | | quote = Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps. |
− | | | + | | notes = '''Mechanics''' skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms. |
+ | | relatedBase = * [[Intelligence]] | ||
+ | | synergies = * None | ||
}} | }} | ||
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=== Electronics === | === Electronics === | ||
− | + | {{Skill | |
− | + | | name = Electronics | |
− | + | | image = Electronic Scraps.png | |
− | | Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons. | + | | quote = Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons. |
− | | | + | | notes = '''Electronics''' skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components. |
+ | | relatedBase = * [[Intelligence]] | ||
+ | | synergies = * None | ||
}} | }} | ||
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=== Chemistry === | === Chemistry === | ||
− | + | {{Skill | |
− | + | | name = Chemistry | |
− | + | | image = Items_components_powder1.png | |
− | | Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives. | + | | quote = Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives. |
− | | | + | | notes = '''Chemistry''' skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives. |
+ | | relatedBase = * [[Intelligence]] | ||
+ | | synergies = * [[Biology]] 10% | ||
}} | }} | ||
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=== Biology === | === Biology === | ||
− | + | {{Skill | |
− | + | | name = Biology | |
− | + | | image = Heart.png | |
− | | Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals. | + | | quote = Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals. |
− | | | + | | notes = '''Biology''' skill is for crafting medicine items and processing plants or animal remains into useful chemicals. |
+ | | relatedBase = * [[Intelligence]] | ||
+ | | synergies = * [[Chemistry]] 15% | ||
}} | }} | ||
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=== Tailoring === | === Tailoring === | ||
− | + | {{Skill | |
− | + | | name = Tailoring | |
− | + | | image = Items_components_leather1.png | |
− | | Represents your skill in tailoring leather and cloth materials into pieces of armor. | + | | quote = Represents your skill in tailoring leather and cloth materials into pieces of armor. |
− | | | + | | notes = '''Tailoring''' is used to craft various lightweight armor items from leather and cloth. |
+ | | relatedBase = * [[Intelligence]] | ||
+ | | synergies = * None | ||
}} | }} | ||
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== Psi == | == Psi == | ||
− | + | Various [[Psi abilities|psionic powers]] your character can learn during the game. | |
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All of them are related to will. | All of them are related to will. | ||
=== Thought Control === | === Thought Control === | ||
− | Thought Control | + | {{Skill |
− | + | | name = Thought Control | |
− | + | | image = Icon_thought_control.png | |
− | | Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body. | + | | quote = Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body. |
− | | | + | | notes = '''Thought Control''' psi abilities deal with crowd control and other ways to affect the minds of organic targets. |
+ | | relatedBase = * [[Will (Base Ability)|Will]] | ||
+ | | synergies = | ||
+ | * [[Psychokinesis]] 10% | ||
+ | * [[Metathermics]] 10% | ||
+ | * [[Temporal Manipulation]] 10%{{Expedition-inline}} | ||
}} | }} | ||
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=== Psychokinesis === | === Psychokinesis === | ||
− | Psychokinesis | + | {{Skill |
− | + | | name = Psychokinesis | |
− | + | | image = Icon_psychokinesis.png | |
− | | Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields. | + | | quote = Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields. |
− | | | + | | notes = '''Psychokinesis''' psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. |
+ | | relatedBase = * [[Will (Base Ability)|Will]] | ||
+ | | synergies = | ||
+ | * [[Thought Control]] 10% | ||
+ | * [[Metathermics]] 10% | ||
+ | * [[Temporal Manipulation]] 10%{{Expedition-inline}} | ||
}} | }} | ||
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=== Metathermics === | === Metathermics === | ||
− | Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies. | + | {{Skill |
+ | | name = Metathermics | ||
+ | | image = Icon_metathermics.png | ||
+ | | quote = Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies. | ||
+ | | notes = '''Metathermics''' psi abilities consist various ways to directly deal fire and cold damage to your enemies. | ||
+ | | relatedBase = * [[Will (Base Ability)|Will]] | ||
+ | | synergies = | ||
+ | * [[Thought Control]] 10% | ||
+ | * [[Psychokinesis]] 10% | ||
+ | * [[Temporal Manipulation]] 10%{{Expedition-inline}} | ||
+ | }} | ||
− | {{ | + | === Temporal Manipulation === |
− | | Ability of mind to | + | {{Expedition}} |
− | | | + | {{Skill |
+ | | name = Temporal Manipulation | ||
+ | | image = | ||
+ | | quote = Ability of mind to manipulate time or time perception on very local level, including partial time suspension, reversal and recurrence. | ||
+ | | notes = New skill in [[Underrail: Expedition]], '''Temporal Manipulation''' psi abilities primarily feature delayed damage and buffing/debuffing. | ||
+ | | relatedBase = * [[Will (Base Ability)|Will]] | ||
+ | | synergies = | ||
+ | * [[Thought Control]] 10% | ||
+ | * [[Psychokinesis]] 10% | ||
+ | * [[Metathermics]] 10% | ||
}} | }} | ||
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== Social == | == Social == | ||
− | Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in | + | '''Social''' skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail. |
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence. | Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence. | ||
=== Persuasion === | === Persuasion === | ||
− | + | {{Skill | |
− | + | | name = Persuasion | |
− | + | | image = | |
− | | Your ability to convince the other party to see things your way through non-violent means. | + | | quote = Your ability to convince the other party to see things your way through non-violent means. |
− | | | + | | notes = '''Persuasion''' is often used to resolve difficult situations with peaceful dialogue. |
+ | | relatedBase = * [[Will (Base Ability)|Will]] | ||
+ | | synergies = * [[Mercantile]] 20% | ||
}} | }} | ||
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=== Intimidation === | === Intimidation === | ||
− | Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and | + | {{Skill |
− | + | | name = Intimidation | |
− | + | | image = Yell_ability.png | |
− | | | + | | quote = Your ability to make someone act out of fear. |
− | | | + | | notes = '''Intimidation''' is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s. |
+ | | relatedBase = * [[Will (Base Ability)|Will]] | ||
+ | | synergies = * [[Persuasion]] 10% | ||
}} | }} | ||
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=== Mercantile === | === Mercantile === | ||
− | + | {{Skill | |
− | + | | name = Mercantile | |
− | + | | image = Salesman_icon.png | |
− | | | + | | quote = Your ability to work out favorable prices in a business transaction. |
− | | | + | | notes = '''Mercantile''' is not only good for trading with merchants, but also for negotiating better quest rewards. See [[Merchants]] for more information. |
+ | | relatedBase = * [[Intelligence]] | ||
+ | | synergies = * [[Persuasion]] 20% | ||
}} | }} | ||
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+ | {{Skills navbox}} | ||
+ | [[Category:Skills| Skills]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Player character]] | [[Category:Player character]] |
Latest revision as of 13:32, 12 January 2020
Skills in Underrail represent your character's competence and knowledge in specific topics.
Each skill has two values on the Character Sheet S menu: a base value and an effective value. Effective value is displayed in parentheses after the base value and is visible only if it differs from base value. The base value is the number of skill points invested in that skill. The effective value is the actual skill value with all skill modifiers[1] counted in. (Eg. bonuses from related base abilities, skill synergies, and certain items.) The base values of skills are used in requirements for learning new feats and abilities, while effective values are used for everything else.
- [1] Note: Dodge and Evasion are not only skills, but also defensive stats. Some effects apply directly to the defensive stats instead of the skills. Combat Stats C menu shows their values as used in combat calculations.
You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
- Related base abilities
- Each skill is affected by one of your character's Base Ability Scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.
- Skill synergies
- Some skills also benefit from others through skill synergy, increasing their effective skill value by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum base value for your current level.
Offense
Offense skills, along with psi skills, define your character's primary means of attacking.
Guns
Main article: Guns | |||||
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Guns skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill. |
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Throwing
Main article: Throwing | |||||
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Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives. |
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Crossbows
Main article: Crossbows | |||||
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Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields. |
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Melee
Main article: Melee | |||||
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Melee includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers. Underrail: Expedition adds spears and swords. |
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Defense
Defense skills are a part of your character's defensive abilities. They let you completely avoid some attacks. They can reduce chance to hit by up to 60% (if effective evasion/dodge skill is twice the attacker's effective attack skill)[1]
They are related to agility.
Dodge
Main article: Dodge | |||||
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Dodge skill primarily helps you avoid all sorts of melee attacks. |
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Evasion
Main article: Evasion | |||||
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Evasion skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis. |
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Subterfuge
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.
Stealth
Main article: Stealth | |||||
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Stealth skill allows you to successfully stay hidden from others in Stealth Mode. |
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Hacking
Main article: Hacking | |||||
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Hacking skill is used to hack into computer terminals and open electronic locks with haxxors. |
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Lockpicking
Main article: Lockpicking | |||||
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Lockpicking skill is used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool. |
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Pickpocketing
Main article: Pickpocketing | |||||
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Pickpocketing skill is used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers. |
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Traps
Main article: Traps | |||||
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Traps skill allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details. |
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Technology
Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.
All of them are related to intelligence.
Mechanics
Main article: Mechanics | |||||
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Mechanics skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms. |
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Electronics
Main article: Electronics | |||||
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Electronics skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components. |
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Chemistry
Main article: Chemistry | |||||
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Chemistry skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives. |
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Biology
Main article: Biology | |||||
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Biology skill is for crafting medicine items and processing plants or animal remains into useful chemicals. |
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Tailoring
Main article: Tailoring | |||||
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Tailoring is used to craft various lightweight armor items from leather and cloth. |
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Psi
Various psionic powers your character can learn during the game.
All of them are related to will.
Thought Control
Main article: Thought Control | |||||
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Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets. |
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Psychokinesis
Main article: Psychokinesis | |||||
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Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. |
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Metathermics
Main article: Metathermics | |||||
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Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies. |
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Temporal Manipulation
Main article: Temporal Manipulation | |||||
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New skill in Underrail: Expedition, Temporal Manipulation psi abilities primarily feature delayed damage and buffing/debuffing. |
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Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.
Persuasion
Main article: Persuasion | |||||
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Persuasion is often used to resolve difficult situations with peaceful dialogue. |
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Intimidation
Main article: Intimidation | |||||
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Intimidation is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas. |
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Mercantile
Main article: Mercantile | |||||
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Mercantile is not only good for trading with merchants, but also for negotiating better quest rewards. See Merchants for more information. |
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