Difference between revisions of "Strongman"

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| faction    =  
 
| faction    =  
 
| roles      =  
 
| roles      =  
| location  = [[West Storage Depot]]<br/>[[Nexus of Technology]]
+
| location  = [[West Storage Depot]]<br/>[[Nexus of Technology]]<br/>[[Lemurian Health Center]]<br/>[[Joint Security Headquarters]]<br/>[[Blistering Shores Research Facility]]<br/>[[Crimson Meadow Horticulture Center]]<br/>[[LEMCO]]
 
| loot      = [[Malfunctioning Empathy Unit]] (oddity)<br>[[Metal Scraps]]<br>[[Electronic Scraps]]<br>[[Plasma Core]]
 
| loot      = [[Malfunctioning Empathy Unit]] (oddity)<br>[[Metal Scraps]]<br>[[Electronic Scraps]]<br>[[Plasma Core]]
| abilities  =  
+
| abilities  = [[Throw Carried Object]]
 
|
 
|
| level        =  
+
| level        = 20
| damage        =  
+
| damage        = {{Mechanical|60-120|number only}} ({{Mechanical|177-345|number only}})
| range        =  
+
| range        = Melee
 
| actionpoints  =  
 
| actionpoints  =  
 
| movepoints    =  
 
| movepoints    =  
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| fortitude    =  
 
| fortitude    =  
 
|
 
|
| strength      =  
+
| strength      = 25
| dexterity    =  
+
| dexterity    = 4
| agility      =  
+
| agility      = 5
| constitution  =  
+
| constitution  = 12
| perception    =  
+
| perception    = 7
| will          =  
+
| will          = 5
| intelligence  =  
+
| intelligence  = 4
 
|
 
|
| guns          =
+
| throwing      = 75
| throwing      =  
+
| melee        = 100 (278)
| crossbows    =
 
| melee        =  
 
| dodge        =
 
| evasion      =
 
| stealth      =
 
| hacking      =
 
| lockpicking  =
 
| pickpocketing =
 
| traps        =
 
| mechanics    =
 
| electronics  =
 
| chemistry    =
 
| biology      =
 
| tailoring    =
 
| thoughtctrl  =
 
| psychokinesis =
 
| metathermics  =
 
| temporal      =
 
| persuasion    =
 
| intimidation  =
 
| mercantile    =
 
 
|
 
|
| mechanical    =  
+
| mechanical    = 70% / 55
| heat          =  
+
| heat          = 90% / 40
| cold          =  
+
| cold          = 90% / 100
| electricity  =  
+
| electricity  = 0% / 0
| acid          =  
+
| acid          = 35% / 25
| energy        =  
+
| energy        = 40% / 30
| bio          =  
+
| bio          = 100%
 
|
 
|
 
| charfile      =  
 
| charfile      =  
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== Fighting tactics ==
 
== Fighting tactics ==
Strongman tend to use enhanced melee attacks to attack the player. If there are some rocks nearby he may pick them up and toss them at the player instead.<br>
+
Strongmen tend to use melee attacks to attack the player. If there are rocks or rubble nearby they may pick them up and toss them at the player instead.
Additionally a strongman can open locked doors due to his strength.<br>
+
Additionally a strongman can open locked doors due to it's strength.
<br>
+
 
{{expand section}}
+
They are more resistant to damage than other robots found in [[South Underrail]] but share their weakness to EMPs, electricity and W2C ammo. Unlike robots outside of Black Sea, they also have a bit of resistance against energy damage.
  
  
 
{{Enemies/Expedition navbox}}
 
{{Enemies/Expedition navbox}}

Latest revision as of 04:50, 6 October 2022

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This page contains content from Underrail: Expedition expansion.
Strongman

Xpbl lemuriainterior.png Xpbl srobm l.png
450

Strongman.png

Description
Location West Storage Depot
Nexus of Technology
Lemurian Health Center
Joint Security Headquarters
Blistering Shores Research Facility
Crimson Meadow Horticulture Center
LEMCO
Loot Malfunctioning Empathy Unit (oddity)
Metal Scraps
Electronic Scraps
Plasma Core
Abilities Throw Carried Object
Combat Stats
Combat Stats Level: 20
Damage: 60-120 (177-345)
Range: Melee
Base Abilities Strength: 25
Dexterity: 4
Agility: 5
Constitution: 12
Perception: 7
Will: 5
Intelligence: 4
Skills Throwing: 75
Melee: 100 (278)
Resistances Mechanical: 70% / 55
Heat: 90% / 40
Cold: 90% / 100
Electricity: 0% / 0
Acid: 35% / 25
Energy: 40% / 30
Bio: 100%

Strongman is a creature in Underrail: Expedition expansion.

Description

Robots developed by NFT to operate heavy equipment and to serve as serfs, now broken and rendered hostile.

Fighting tactics

Strongmen tend to use melee attacks to attack the player. If there are rocks or rubble nearby they may pick them up and toss them at the player instead. Additionally a strongman can open locked doors due to it's strength.

They are more resistant to damage than other robots found in South Underrail but share their weakness to EMPs, electricity and W2C ammo. Unlike robots outside of Black Sea, they also have a bit of resistance against energy damage.