Difference between revisions of "Swords"
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** Capable of high damage output | ** Capable of high damage output | ||
** suffers greatly from a single miss when using [[Flurry]] | ** suffers greatly from a single miss when using [[Flurry]] | ||
− | * Low strength requirement (4- | + | * Low to moderate strength requirement (4-8) |
== Models == | == Models == | ||
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'''Unique''' | '''Unique''' | ||
* {{Itemlink|Claymore}} | * {{Itemlink|Claymore}} | ||
+ | * {{Itemlink|Chainsword}} | ||
* {{Itemlink|Black Blade}} | * {{Itemlink|Black Blade}} | ||
* {{Itemlink|Captain's Cutlass}} | * {{Itemlink|Captain's Cutlass}} | ||
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== Related items == | == Related items == | ||
* {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks | * {{Itemlink|Tabi Boots}} decreases AP cost of melee attacks | ||
− | * {{Itemlink|Metal Armor | + | * {{Itemlink|Metal Armor}} can be enhanced with spikes and blades to aid in melee combat. |
+ | * {{Itemlink|Phantom Dancer}} increases critical hit chance of sword attacks | ||
Latest revision as of 12:53, 18 September 2022
This page contains content from Underrail: Expedition expansion.
Swords are weapons in the Underrail: Expedition expansion. They use the Melee skill.
Description
- High risk high reward weapon, relies on the user keeping up the offensive:
- Low to moderate strength requirement (4-8)
Models
Craftable
Unique
Other
Sword feats
Does not include general-purpose melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Metal Armor can be enhanced with spikes and blades to aid in melee combat.
- Phantom Dancer increases critical hit chance of sword attacks
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