Difference between revisions of "Befriend the Faceless"
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Note that wearing any type of Tchortist armor will cause Faceless to attack you even if you meet these conditions. | Note that wearing any type of Tchortist armor will cause Faceless to attack you even if you meet these conditions. | ||
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Access to Faceless territory is necessary to progress through Deep Caverns and not having to deal with hostile faceless makes things a great deal easier. [[Caerus Residential]] is at the edge of their territory while [[Arke Power Station]] is deep inside. While not strictly necessary to visit, [[Strange Shack]] is also accessed through the faceless-controlled warehouse block. | Access to Faceless territory is necessary to progress through Deep Caverns and not having to deal with hostile faceless makes things a great deal easier. [[Caerus Residential]] is at the edge of their territory while [[Arke Power Station]] is deep inside. While not strictly necessary to visit, [[Strange Shack]] is also accessed through the faceless-controlled warehouse block. | ||
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If the mindreading can't be passed without hostilities, it's best not to talk to the commander at all to avoid the mindreading, unless one is prepared to take on the faceless. Getting out of Talos alive is a challenge in itself, and there are great numbers of stealthy [[Faceless Gaunt]]s patrolling the entire Faceless territory. | If the mindreading can't be passed without hostilities, it's best not to talk to the commander at all to avoid the mindreading, unless one is prepared to take on the faceless. Getting out of Talos alive is a challenge in itself, and there are great numbers of stealthy [[Faceless Gaunt]]s patrolling the entire Faceless territory. | ||
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+ | With 120 effective [[Thought Control]] skill, player can conceal his mischievous behavior towards the Faceless. This nullifies any negative penalties towards their attitude calculation such as accepting [[Scout Faceless positions]] quest from Tchortists or attacking neutral Faceless parties in South Underrail. | ||
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− | Additionally, points are deducted after a certain number of {{tooltip|Counts the same kills as the 'more than 10 kills' condition above.|faceless kills}}, depending on difficulty. 6 kills per point on Easy, 4 on Normal, 3 on Hard, 2 on DOMINATING. | + | Additionally, points are deducted after a certain number of {{tooltip|Counts the same kills as the 'more than 10 kills' condition above.|faceless kills}}, depending on difficulty. 6 kills per point on Easy, 4 on Normal, 3 on Hard, 2 on DOMINATING. Faceless killed in Buzzer's shop do not count. |
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− | There is no limit for this penalty, but having over 10 kills overrides the points to -5 regardless of difficulty. In versions older than [[1.0.3]], the number of faceless killed is not taken into account at all. | + | There is no limit for this penalty, but having over 10 global kills (including Faceless killed in Buzzer's Shop) overrides the points to -5 regardless of difficulty. In versions older than [[1.0.3]], the number of faceless killed is not taken into account at all. |
+ | Passing [[Thought Control]] check will invalidate this penalty completely. | ||
{{Missions navbox}} | {{Missions navbox}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Latest revision as of 06:08, 23 November 2022
Befriend the Faceless | |
Unmarked quest (No notes)
| |
---|---|
Quest information | |
Location | Deep Caverns |
Given by | N/A |
Rewards | Free pass into Faceless territory Information and supply packages Lora Baker returned to SGS |
How the Faceless in Deep Caverns treat the player depends on how the player has treated the Faceless until that point.
This article lists the conditions for getting into the faceless territory and the possible outcomes of mindreading at Talos Outpost.
Objectives
N/A
Walkthrough
Getting into faceless territory
Border guards stationed at the edges of the Faceless territory (at the north entrance of Caerus Residential and at the west entrance of Warehouse Block 2) will stop the player. They will allow entry only if the player has either:
- Let the Mindreader in Rail Crossing leave, or
- Has helped the Foundry Faceless and allowed them to leave without attacking or killing them.
Note that wearing any type of Tchortist armor will cause Faceless to attack you even if you meet these conditions.
Access to Faceless territory is necessary to progress through Deep Caverns and not having to deal with hostile faceless makes things a great deal easier. Caerus Residential is at the edge of their territory while Arke Power Station is deep inside. While not strictly necessary to visit, Strange Shack is also accessed through the faceless-controlled warehouse block.
Faceless attitude calculation
Talking with Talos Outpost's commander and allowing your mind to be read will potentially allow you to receive several batches of W2C ammo or grenades, as well as healing items.
- 3 or more attitude points are needed for the best result, where you cooperated as much as possible. The faceless consider you an ally and are willing to share all their information and some supply packages.
- 2-1 attitude points proves you're trustworthy and results in a friendly attitude with limited intelligence sharing and supplies.
- 0 points results in a neutral attitude where you will get nothing out of the faceless, but they allow you to travel through their territory.
- Anything less than that or having started a spying job for the Tchortists will turn the Faceless hostile immediately after the mindreading.
Passing the mindreading will also allow you to negotiate for Lora Baker's return to SGS. If the medics at Talos are killed, she will die. If the medics at Talos outpost are alive when the Faceless leave Talos, but the player hasn't negotiated for Lora's return, the Faceless will take her with them.
If the mindreading can't be passed without hostilities, it's best not to talk to the commander at all to avoid the mindreading, unless one is prepared to take on the faceless. Getting out of Talos alive is a challenge in itself, and there are great numbers of stealthy Faceless Gaunts patrolling the entire Faceless territory.
With 120 effective Thought Control skill, player can conceal his mischievous behavior towards the Faceless. This nullifies any negative penalties towards their attitude calculation such as accepting Scout Faceless positions quest from Tchortists or attacking neutral Faceless parties in South Underrail.
Points | Condition(s) |
---|---|
Add +1 | Faceless group near Foundry is not hostile The Faceless recon quest near Foundry is finished |
Add +1 | Faceless Mindreader returned safely from Rail Crossing |
Add +1 | Core City injured faceless is released Did not kill the injured faceless Did not attack the injured faceless |
Add -1 | Faceless Mindreader died in Rail Crossing |
Set to -5 | Core City injured faceless is released but also attacked |
Set to -5 | Faceless group near Foundry is hostile |
Set to -5 | Killed more than 10 faceless globally plus in Buzzer's shop |
Additionally, points are deducted after a certain number of faceless kills, depending on difficulty. 6 kills per point on Easy, 4 on Normal, 3 on Hard, 2 on DOMINATING. Faceless killed in Buzzer's shop do not count.
Points | Faceless kills | |||
---|---|---|---|---|
Easy | Normal | Hard | DOMINATING | |
0 | 0-6 | 0-4 | 0-3 | 0-2 |
-1 | 7-12 | 5-8 | 4-6 | 3-4 |
-2 | 13-18 | 9-12 | 7-9 | 5-6 |
-3 | 19-24 | 13-16 | 10-12 | 7-8 |
-4 | 25-30 | 17-20 | 13-15 | 9-10 |
-5 | 31-36 | 21-24 | 16-18 | 11-12 |
There is no limit for this penalty, but having over 10 global kills (including Faceless killed in Buzzer's Shop) overrides the points to -5 regardless of difficulty. In versions older than 1.0.3, the number of faceless killed is not taken into account at all.
Passing Thought Control check will invalidate this penalty completely.