Difference between revisions of "Intelligence"

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== Related items ==
 
== Related items ==
 +
=== Armor ===
 +
* {{Itemlink|Lemurian Engineer Suit}}{{expedition-inline}} (requires 5 Intelligence)
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* {{Itemlink|Technomedic Exoskeleton}}{{heavyduty-inline}} (requires 5 Intelligence)
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* {{Itemlink|Tesla Armor}}{{expedition-inline}} (requires 6 Intelligence)
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=== Weapons ===
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* {{Itemlink|Remote Control Energizer Glove}} (requires 6 Intelligence)
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* {{Itemlink|Red Dragon}}{{expedition-inline}} (requires 6 Intelligence)
  
 
=== Food ===
 
=== Food ===
 
* {{Itemlink|All-in}} (temporary -3 Intelligence)
 
* {{Itemlink|All-in}} (temporary -3 Intelligence)
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* {{Itemlink|Boolean}} (temporarily -3 all base abilities)
 
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Intelligence)
 
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect, can only decrease Intelligence)
 
* {{Itemlink|Slackjaw (cocktail)}} (temporary -3 Intelligence)
 
* {{Itemlink|Slackjaw (cocktail)}} (temporary -3 Intelligence)
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{{incomplete list}}
 
{{incomplete list}}
* [[Ferryman]], 8 Intelligence - unlocks his special merchandise before opening [[Arch Keep]]{{expedition-inline}}
+
* [[Zoner Ma]], 4 Intelligence (8 base before the [[Heavy Intoxication]] debuff) - successfully insult her into allowing you to search her apartment{{expedition-inline}}
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* [[Synesthete]], 7 Intelligence - get some money in exchange for [[the Juice]]{{expedition-inline}}
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* [[Knuckles]], 8 Intelligence - allows to guess the password without finding [[Note (The Rig)]]{{expedition-inline}}
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* [[Exiled Mutie Guard]], 8 Intelligence - allows to enter the [[Mutie Refuge]] for free{{expedition-inline}}
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* [[Captain Grim]], 8 Intelligence - allows the player to join the pirates while negotiating for {{spoiler|the professor's release}}{{expedition-inline}}
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* [[Ferryman]], 8 Intelligence - unlocks his special merchandise before discussing [[Philosophy]] with him{{expedition-inline}}
 
* [[Ferryman]], 7 Intelligence - required to learn the first tier of the [[Philosophy]] feat{{expedition-inline}}
 
* [[Ferryman]], 7 Intelligence - required to learn the first tier of the [[Philosophy]] feat{{expedition-inline}}
 
* [[Ferryman]], 8 Intelligence - required to learn the second tier of the [[Philosophy]] feat{{expedition-inline}}
 
* [[Ferryman]], 8 Intelligence - required to learn the second tier of the [[Philosophy]] feat{{expedition-inline}}
 
* [[Ferryman]], 9 Intelligence - required to learn the third tier of the [[Philosophy]] feat{{expedition-inline}}
 
* [[Ferryman]], 9 Intelligence - required to learn the third tier of the [[Philosophy]] feat{{expedition-inline}}
 +
* [[Ferryman]], 8 Intelligence - get a free towing of the [[Obtain a Submarine|submarine]] (also requires discussing philosophy with him earlier){{expedition-inline}}
 
* [[Yngwar]], 8 Intelligence - required to convince him to draw the [[Rune Sketch]]{{expedition-inline}}
 
* [[Yngwar]], 8 Intelligence - required to convince him to draw the [[Rune Sketch]]{{expedition-inline}}
* [[Exiled Mutie Guard]], 8 Intelligence - allows to enter the [[Mutie Refuge]] for free{{expedition-inline}}
+
* [[Yngwar]], 9 Intelligence - learn about [[Sjörsr]] from him without hearing [[Ferryman]]'s story first{{expedition-inline}}
 +
* [[Yngwar]], 10 Intelligence - be able to understand everything he is saying{{expedition-inline}}
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* {{spoiler|[[Six]]}}, 12 Intelligence - {{spoiler|allows to confront him about his motives in the [[Epilogue]]}}
  
 
== History ==
 
== History ==

Latest revision as of 11:50, 13 April 2024

Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it. It also determines the number of different psi abilities that can be invoked during combat and affects psi point regeneration.

In-game description

Details

Intelligence determines your character's ability to craft items from components of any kind, as well as the ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks. Intelligence also increases your mercantile skill, allowing you to buy and sell items for better prices. No items require intelligence in order to be used or equipped.

Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2

Intelligence also determines the number of psi different abilities that can be invoked during combat: 2 + intelligence/2, up to 8.

High intelligence score is important for crafters and psionic characters.

Directly affected skills

Other effects

  • Dialogue options
  • Psi regen

Related feats

See Category:Intelligence feats.

Related items

Armor

Weapons

Food

Drugs

Intelligence checks

Intelligence occasionally unlocks new dialog options.

This list is incomplete; you can help by expanding it.

History

  • 1.1.2.1: psi slots changed from 1+int/3 (max 6) to 2+int/2 (max 8)
  • 1.1.2.0: now determines psi slots, updated in-game description
  • 0.2.0.1: psi point regeneration scales with will and intelligence