Difference between revisions of "Biology"

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=== Equipment ===
 
=== Equipment ===
 
* {{Itemlink|Bioinvestigative Belt}} (+15)
 
* {{Itemlink|Bioinvestigative Belt}} (+15)
* {{Itemlink|Boning Knife}} (from +2 to +7){{verify}}
+
* {{Itemlink|Boning Knife}} (from +1 to +7)
 +
* {{Itemlink|Technomedic Exoskeleton}}{{heavyduty-inline}} (+15 and +10% of base value)
  
 
=== Crafting ===
 
=== Crafting ===
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* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}
 
* {{Itemlink|Blueprint: Hypercerebrix}} (70){{expedition-inline}}
 
* {{Itemlink|Blueprint: Bullhead}} (80)
 
* {{Itemlink|Blueprint: Bullhead}} (80)
 +
* {{Itemlink|Blueprint: Parafibrotic Regeneration Catalyst}} (80){{heavyduty-inline}}
 
* {{Itemlink|Blueprint: Super Health Hypo}} (90)
 
* {{Itemlink|Blueprint: Super Health Hypo}} (90)
 
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}
 
* {{Itemlink|Blueprint: Third Eye}} (95){{expedition-inline}}
Line 67: Line 69:
 
* {{Itemlink|Blueprint: Motion}} (150)
 
* {{Itemlink|Blueprint: Motion}} (150)
 
* {{Itemlink|Blueprint: Nervosomnifer}} (150)
 
* {{Itemlink|Blueprint: Nervosomnifer}} (150)
 +
 +
Poisons & other weapon enhancements
 +
* {{Itemlink|Anticoagulant}} (10)
 +
* {{Itemlink|Burrower Poison}} (20)
 +
* {{Itemlink|Cave Ear Poison}} (35)
 +
* {{Itemlink|Crawler Poison}} (50)
 +
* {{Itemlink|Blinding Poison}} (60){{expedition-inline}}
 +
* {{Itemlink|Black Dragon Poison}} (65)
 +
* {{Itemlink|Leper Poison}} (75){{expedition-inline}}
 +
* {{Itemlink|Hyperallergenic (component)|Hyperallergenic}} (100)
 +
* {{Itemlink|Spirit Poison}} (125)
 +
* {{Itemlink|Heartbreak Poison}} (150){{expedition-inline}}
  
 
Poisoned & other bio weaponry
 
Poisoned & other bio weaponry
 
* {{Itemlink|Blueprint: Bear Trap}} (20-150)
 
* {{Itemlink|Blueprint: Bear Trap}} (20-150)
 
* {{Itemlink|Blueprint: Caltrops}} (20-50)
 
* {{Itemlink|Blueprint: Caltrops}} (20-50)
* {{Itemlink|Blueprint: Chemical Bolt}} (25-150)
+
* {{Itemlink|Blueprint: Chemical Bolt}} (20-150)
 
* {{Itemlink|Blueprint: Throwing Knives}} (20-150)
 
* {{Itemlink|Blueprint: Throwing Knives}} (20-150)
 
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)
 
* {{Itemlink|Blueprint: Contaminated Bullets}} (20)

Latest revision as of 14:23, 21 May 2024

Biology is a crafting skill.

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description

Related Base Ability

Skill Synergies

Details

Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.

You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Biology skill checks

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
South Gate Station Meet Lenox Pierce 100 Discover the cause of Patrick's death

Related items

Equipment

Crafting

Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.

Processing biological materials

Medicine and drugs (skill required)

Poisons & other weapon enhancements

Poisoned & other bio weaponry

Armor