Difference between revisions of "Save Buzzer"

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{{Quest Infobox
 
{{Quest Infobox
| name    = {{PAGENAME}}
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| name    = Save Buzzer
| type    = main
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| type    = side
| image    = Buzzer holding cell.png
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| image    = Buzzer holding cell 2.png
 
| location = [[Rail Crossing]]
 
| location = [[Rail Crossing]]
| givenby  = [[Captain Harve]]
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| givenby  = [[Captain Herve]]
| rewards  = 1000 XP<br>100 Stygian Coin (200 with mercantile)
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| rewards  = 1500 classic XP / 1 oddity XP<br>100 Stygian Coin (200 with 40 mercantile)
| related  = [[Check on Rail Crossing]]<br>[[Get rid of the Faceless]]
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| related  = [[Assist Rail Crossing]]<br>[[Get rid of the Faceless]]
 
| previous =  
 
| previous =  
 
| next    =  
 
| next    =  
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== Objectives ==
 
== Objectives ==
* Captain Harve wants you to save Buzzer, who he believes is being held prisoner in his shop
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* Captain Herve wants you to save Buzzer, who he believes is being held prisoner in his shop
  
 
== Walkthrough ==
 
== Walkthrough ==
Make your way to Buzzer's Shop and free him from his holding cell.
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Make your way to Buzzer's shop and free him from his holding cell on the second floor. You have two options of approach here: a frontal assault to the shop with heavy Faceless resistance, or a stealthy assault by sneaking in through the tunnels located to the south of the shop. However, keep in mind, the tunnels are infested by [[burrower|burrowers]].
  
You have two options of approach here: a frontal assault to the shop with heavy Faceless resistance, or the back way - sneak in via the tunnels under Rail Crossing. However, the tunnels are infested by burrowers.
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Once you reach the second floor of Buzzer's shop, you can either kill the mindreader for [[Holding Cell Key (Buzzer's Shop)|the holding cell key]], or pick the lock (70 skill required) and have Buzzer take care of the mindreader. Either way, the rest of the Faceless inside the shop will come upstairs to investigate if they hear noises of combat.
  
Once you reach second floor of Buzzer's shop, you can either kill the mindreader for [[Holding Cell Key (Buzzer's Shop)|the holding cell key]], or pick the lock (70 skill required) and have Buzzer take care of the mindreader. Either way, rest of the Faceless inside the shop will come upstairs to investigate if they hear noises of combat.
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The peaceful way is to talk to the mindreader, undergo questioning, and persuade him to let Buzzer stay alive - this will require 60 [[persuasion]]. Alternatively, having completed the [[Faceless' stolen object]] quest will also convince the mindreader to spare Buzzer.
  
  
 
{{Missions navbox}}
 
{{Missions navbox}}
 
[[Category:Quests]]
 
[[Category:Quests]]

Latest revision as of 21:12, 26 May 2020

Save Buzzer
Sidequest

Buzzer holding cell 2.png
Quest information
Location Rail Crossing
Given by Captain Herve
Rewards 1500 classic XP / 1 oddity XP
100 Stygian Coin (200 with 40 mercantile)
Related quests
Assist Rail Crossing
Get rid of the Faceless

Rail Crossing's mayor also wants you to save Buzzer if possible while dealing with the Faceless.

Objectives

  • Captain Herve wants you to save Buzzer, who he believes is being held prisoner in his shop

Walkthrough

Make your way to Buzzer's shop and free him from his holding cell on the second floor. You have two options of approach here: a frontal assault to the shop with heavy Faceless resistance, or a stealthy assault by sneaking in through the tunnels located to the south of the shop. However, keep in mind, the tunnels are infested by burrowers.

Once you reach the second floor of Buzzer's shop, you can either kill the mindreader for the holding cell key, or pick the lock (70 skill required) and have Buzzer take care of the mindreader. Either way, the rest of the Faceless inside the shop will come upstairs to investigate if they hear noises of combat.

The peaceful way is to talk to the mindreader, undergo questioning, and persuade him to let Buzzer stay alive - this will require 60 persuasion. Alternatively, having completed the Faceless' stolen object quest will also convince the mindreader to spare Buzzer.