Difference between revisions of "Get Elwood's key"
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{{Quest Infobox | {{Quest Infobox | ||
− | | name = | + | | name = Get Elwood's key |
| type = side | | type = side | ||
− | | image = | + | | image = Elwood_in_the_gambling_house.png |
| location = [[Junkyard gambling house]] | | location = [[Junkyard gambling house]] | ||
| givenby = [[Eddy]] | | givenby = [[Eddy]] | ||
− | | rewards = | + | | rewards = 1000 classic XP / 1 oddity XP |
| related = | | related = | ||
| previous = | | previous = | ||
Line 17: | Line 17: | ||
== Walkthrough == | == Walkthrough == | ||
− | You have two choices here. Either [[pickpocket]] the key from Elwood or assassinate him. The gambling house is a partially controlled zone, so you should be able to get away with the assassination if you manage to do it without anyone seeing you. | + | The key you're looking for is [[Elwood's Keycard]]. |
+ | You have two choices here. Either [[pickpocket]] (31 effective skill) the key from Elwood or assassinate him. Version [[1.0.3]] expanded the available ways to handle this quest, letting you either persuade Elwood to leave the gambling house (25 skill required) or try to intimidate him (25 skill required) to give up the keycard. If you intimidate him he will attack you with all the other people in the casino even if you pass the intimidation test. If you persuade him to go outside be sure to follow him soon after because he won't wait there the whole time. The gambling house is a partially controlled zone, so you should be able to get away with the assassination if you manage to do it without anyone seeing you. | ||
+ | If talking has failed and silent assassination is not possible, you can still resort to a cheesy tactic killing him with a couple of [[caltrops]], as throwing them in his walking path does not count as a hostile action. Mechanical damage from caltrops cannot deal a fatal blow but this rule doesn't apply to bio damage caused by burrower poison caltrops, so you can use those to finish him off. He will patrol between the two | ||
+ | gambling rooms, and using any sort of floor hazard will allow you to kill him with relative ease. Mines, traps, and caltrops are all effective solutions. | ||
{{Missions navbox}} | {{Missions navbox}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Latest revision as of 18:18, 12 August 2022
Get Elwood's key | |||
Sidequest | |||
---|---|---|---|
Quest information | |||
Location | Junkyard gambling house | ||
Given by | Eddy | ||
Rewards | 1000 classic XP / 1 oddity XP | ||
Related quests | |||
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The scrapper boss Eddy in Depot B wants you to acquire a keycard from guy named Elwood.
Objectives
- Look for a guy named Elwood in the gambling house in the back alley in north side of the slums and get his keycard off him somehow; then bring it to Eddy at Depot B
Walkthrough
The key you're looking for is Elwood's Keycard. You have two choices here. Either pickpocket (31 effective skill) the key from Elwood or assassinate him. Version 1.0.3 expanded the available ways to handle this quest, letting you either persuade Elwood to leave the gambling house (25 skill required) or try to intimidate him (25 skill required) to give up the keycard. If you intimidate him he will attack you with all the other people in the casino even if you pass the intimidation test. If you persuade him to go outside be sure to follow him soon after because he won't wait there the whole time. The gambling house is a partially controlled zone, so you should be able to get away with the assassination if you manage to do it without anyone seeing you.
If talking has failed and silent assassination is not possible, you can still resort to a cheesy tactic killing him with a couple of caltrops, as throwing them in his walking path does not count as a hostile action. Mechanical damage from caltrops cannot deal a fatal blow but this rule doesn't apply to bio damage caused by burrower poison caltrops, so you can use those to finish him off. He will patrol between the two gambling rooms, and using any sort of floor hazard will allow you to kill him with relative ease. Mines, traps, and caltrops are all effective solutions.