Difference between revisions of "Short Circuited"
Jump to navigation
Jump to search
m |
WikimanBot (talk | contribs) |
||
(5 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Status Effect Infobox | {{Status Effect Infobox | ||
| name = Short Circuited | | name = Short Circuited | ||
− | | | + | | nature = malicious |
| image = Short Circuited.png | | image = Short Circuited.png | ||
| description = This machine is temporarily disabled and cannot perform any functions. | | description = This machine is temporarily disabled and cannot perform any functions. | ||
Line 8: | Line 8: | ||
}} | }} | ||
− | + | Automatons become '''Short Circuited''' when hit with electricity damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' [[stun]]. | |
− | + | Being unable to perform any functions means short circuited targets cannot act during their turns nor dodge/evade attacks during enemy turns. | |
− | EMP | + | === Sources === |
+ | * Any {{color|yellow|electricity}} damage unless otherwise specified, see [[Stun]] (1 turn) | ||
+ | * [[EMP Grenade]] (2 turns) | ||
+ | * [[EMP Grenade Mk II]] (2 turns) | ||
+ | * [[EMP Grenade Mk III]] (3 turns) | ||
+ | * [[EMP Mine]] (2 turns) | ||
+ | * [[EMP Mine Mk II]] (2 turns) | ||
+ | * [[EMP Mine Mk III]] (3 turns) | ||
+ | {{clear}} | ||
+ | |||
+ | Small electric shocks such as those caused by [[5mm Shock Round]]s do not short circuit. | ||
+ | |||
+ | == Immunity == | ||
+ | {{Status Effect Infobox | ||
+ | | name = Safe Mode | ||
+ | | nature = beneficial | ||
+ | | image = Safe Mode.png | ||
+ | | description = Short term immunity to all disabling effects. | ||
+ | | duration = 2 turns | ||
+ | | cooldown = | ||
+ | }} | ||
+ | |||
+ | Automatons will reboot into '''Safe Mode''' after being short circuited, which will make them immune to repeated short-circuiting for a short while. | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 07:52, 31 July 2018
Short Circuited | |
This machine is temporarily disabled and cannot perform any functions. | |
Duration: 1-2 turns |
Automatons become Short Circuited when hit with electricity damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' stun.
Being unable to perform any functions means short circuited targets cannot act during their turns nor dodge/evade attacks during enemy turns.
Sources
- Any electricity damage unless otherwise specified, see Stun (1 turn)
- EMP Grenade (2 turns)
- EMP Grenade Mk II (2 turns)
- EMP Grenade Mk III (3 turns)
- EMP Mine (2 turns)
- EMP Mine Mk II (2 turns)
- EMP Mine Mk III (3 turns)
Small electric shocks such as those caused by 5mm Shock Rounds do not short circuit.
Immunity
Safe Mode | |
Short term immunity to all disabling effects. | |
Duration: 2 turns |
Automatons will reboot into Safe Mode after being short circuited, which will make them immune to repeated short-circuiting for a short while.