Difference between revisions of "Flashbang"
Jump to navigation
Jump to search
m |
|||
Line 11: | Line 11: | ||
}} | }} | ||
− | [[Flashbang]]s are grenades that [[Incapacitated|incapacitate]] enemies | + | [[Flashbang]]s are special grenades that [[Incapacitated|incapacitate]] enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with [[Fortitude]].{{verify}} |
[[Sentry Bot]]s use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well. | [[Sentry Bot]]s use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well. | ||
Line 17: | Line 17: | ||
== Crafting == | == Crafting == | ||
Unlike other grenade types, flashbangs cannot be crafted. | Unlike other grenade types, flashbangs cannot be crafted. | ||
+ | |||
+ | == Related feats == | ||
+ | * [[Grenadier]]: decreases cooldown by 3 turns. | ||
+ | * [[Spec Ops]]: decreases cooldown by 1 turn. | ||
Revision as of 10:41, 18 October 2014
| |||
These grenades are used to temporarily neutralize the combat effectiveness of enemies by disorienting their senses. | |||
Weight: 0,30 | |||
Value: 150 |
Flashbangs are special grenades that incapacitate enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbang's incapacitating effect can be resisted with Fortitude.Verify
Sentry Bots use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.
Crafting
Unlike other grenade types, flashbangs cannot be crafted.
Related feats
|