Difference between revisions of "Skills"
WikimanBot (talk | contribs) |
WikimanBot (talk | contribs) |
||
Line 1: | Line 1: | ||
+ | {{tocleft}} | ||
You gain '''{{color|silver|40}}''' skill points every level, except at character creation where you have '''{{color|silver|120}}''' points to spend. You cannot increase any given skill beyond its maximum for your current level, which is '''{{color|silver|10 + 5}}''' per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills. | You gain '''{{color|silver|40}}''' skill points every level, except at character creation where you have '''{{color|silver|120}}''' points to spend. You cannot increase any given skill beyond its maximum for your current level, which is '''{{color|silver|10 + 5}}''' per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills. | ||
+ | |||
;Related base abilities | ;Related base abilities | ||
Line 6: | Line 8: | ||
;Skill synergies | ;Skill synergies | ||
: Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level. | : Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level. | ||
+ | {{clear}} | ||
== Offense == | == Offense == | ||
− | Offense skills, along with [[#Psi|psi skills]], define your character's primary means of attacking. | + | '''Offense''' skills, along with [[#Psi|psi skills]], define your character's primary means of attacking. |
=== Guns === | === Guns === | ||
− | + | '''Guns''' skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill. | |
[[File:AssaultRifle.png|left|link=]] | [[File:AssaultRifle.png|left|link=]] | ||
Line 19: | Line 22: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Perception]] | + | |* [[Perception]] |
+ | |* None | ||
+ | }} | ||
+ | |||
=== Throwing === | === Throwing === | ||
− | Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives. | + | '''Throwing''' is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives. |
[[File:items explosives frag grenade1.png|left|link=]] | [[File:items explosives frag grenade1.png|left|link=]] | ||
Line 31: | Line 37: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Dexterity]] | + | |* [[Dexterity]] |
+ | |* None | ||
+ | }} | ||
− | |||
=== Crossbows === | === Crossbows === | ||
− | Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields. | + | '''Crossbows''' can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields. |
[[File:Crossbow.png|left|link=]] | [[File:Crossbow.png|left|link=]] | ||
Line 45: | Line 52: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Perception]] | + | |* [[Perception]] |
+ | |* None | ||
+ | }} | ||
− | |||
=== Melee === | === Melee === | ||
− | + | '''Melee''' includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers. | |
[[File:sledgehammer.png|left|link=]] | [[File:sledgehammer.png|left|link=]] | ||
Line 59: | Line 67: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Strength]] or [[Dexterity]] (whichever is higher) | + | |* [[Strength]] or [[Dexterity]] (whichever is higher) |
+ | |* None | ||
+ | }} | ||
− | |||
== Defense == | == Defense == | ||
− | Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and [[status effects]] completely. The chance to avoid attacks this way is capped at '''{{color|silver|65%}}'''. | + | '''Defense''' skills are a part of your character's defensive abilities. They help you avoid some attacks and [[status effects]] completely. The chance to avoid attacks this way is capped at '''{{color|silver|65% |
+ | }}'''. | ||
They are related to agility. | They are related to agility. | ||
=== Dodge === | === Dodge === | ||
− | The trap avoidance is not yet implemented.[http://underrail.com/forums/index.php?topic=794.msg4438#msg4438] | + | '''Dodge''' skill primarily helps you avoid all sorts of melee attacks. The trap avoidance is not yet implemented.[http://underrail.com/forums/index.php?topic=794.msg4438#msg4438] |
[[File:Uncanny_Dodge_ability.png|left|link=]] | [[File:Uncanny_Dodge_ability.png|left|link=]] | ||
Line 78: | Line 88: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Agility]] | + | |* [[Agility]] |
+ | |* [[Evasion]] 10% | ||
+ | }} | ||
− | |||
− | |||
=== Evasion === | === Evasion === | ||
+ | '''Evasion''' skill helps you avoid most ranged attacks, except psionics. It also reduces AoE damage such as grenade/mine/pyrokinesis explosions. | ||
+ | |||
[[File:Evasive_Maneuvers_ability.png|left|link=]] | [[File:Evasive_Maneuvers_ability.png|left|link=]] | ||
{{Quote | {{Quote | ||
Line 91: | Line 103: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Agility]] | + | |* [[Agility]] |
+ | |* [[Dodge]] 10% | ||
+ | }} | ||
− | |||
− | |||
== Subterfuge == | == Subterfuge == | ||
− | Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as [[Ambush]] and [[Cut-Throat]]. | + | '''Subterfuge''' skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as [[Ambush]] and [[Cut-Throat]]. |
=== Stealth === | === Stealth === | ||
− | + | '''Stealth''' skill allows you to successfully stay hidden from others in [[Stealth Mode]]. | |
[[File:icon_subterfuge.png|left|link=]] | [[File:icon_subterfuge.png|left|link=]] | ||
Line 109: | Line 121: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Agility]] | + | |* [[Agility]] |
+ | |* None | ||
+ | }} | ||
− | |||
=== Hacking === | === Hacking === | ||
− | + | '''Hacking''' skill is used to hack into computer terminals and open electronic locks with [[haxxor]]s. | |
[[File:haxxor3.png|left|link=]] | [[File:haxxor3.png|left|link=]] | ||
Line 123: | Line 136: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Intelligence]] | + | |* [[Intelligence]] |
+ | |* [[Electronics]] 10% | ||
+ | }} | ||
− | |||
− | |||
=== Lockpicking === | === Lockpicking === | ||
− | + | '''Lockpicking''' skill is used to open mechanical locks with [[lockpick]]s and ventilation shafts with [[Omni-Tool]]. | |
[[File:lockpick2.png|left|link=]] | [[File:lockpick2.png|left|link=]] | ||
Line 138: | Line 151: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Dexterity]] | + | |* [[Dexterity]] |
+ | |* [[Mechanics]] 10% | ||
+ | * [[Traps]] 10% | ||
+ | }} | ||
− | |||
− | |||
− | |||
=== Pickpocketing === | === Pickpocketing === | ||
− | + | '''Pickpocketing''' skill is used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers. | |
[[File:pickpocket.png|left|link=]] | [[File:pickpocket.png|left|link=]] | ||
Line 154: | Line 167: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Dexterity]] | + | |* [[Dexterity]] |
+ | |* None | ||
+ | }} | ||
− | |||
=== Traps === | === Traps === | ||
− | + | '''Traps''' skill allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details. | |
[[File:Beartrap1.png|left|link=]] | [[File:Beartrap1.png|left|link=]] | ||
Line 168: | Line 182: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Dexterity]] | + | |* [[Dexterity]] |
+ | |* [[Lockpicking]] 10% | ||
+ | * [[Mechanics]] 10% | ||
+ | }} | ||
− | |||
− | |||
− | |||
== Technology == | == Technology == | ||
− | Technology skills are the [[crafting]] skills of Underrail. They also have varying uses outside of item crafting. | + | '''Technology''' skills are the [[crafting]] skills of Underrail. They also have varying uses outside of item crafting. |
All of them are related to intelligence. | All of them are related to intelligence. | ||
=== Mechanics === | === Mechanics === | ||
− | + | '''Mechanics''' skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms. | |
[[File:Metal Scraps.png|left|link=]] | [[File:Metal Scraps.png|left|link=]] | ||
Line 189: | Line 203: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Intelligence]] | + | |* [[Intelligence]] |
+ | |* None | ||
+ | }} | ||
− | |||
=== Electronics === | === Electronics === | ||
− | + | '''Electronics''' skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components. | |
[[File:Electronic Scraps.png|left|link=]] | [[File:Electronic Scraps.png|left|link=]] | ||
Line 203: | Line 218: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Intelligence]] | + | |* [[Intelligence]] |
+ | |* None | ||
+ | }} | ||
− | |||
=== Chemistry === | === Chemistry === | ||
− | + | '''Chemistry''' skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives. | |
[[File:Items components powder1.png|left|link=]] | [[File:Items components powder1.png|left|link=]] | ||
Line 217: | Line 233: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Intelligence]] | + | |* [[Intelligence]] |
+ | |* [[Biology]] 10% | ||
+ | }} | ||
− | |||
− | |||
=== Biology === | === Biology === | ||
− | + | '''Biology''' skill is for crafting medicine items and processing plants or animal remains into useful chemicals. | |
[[File:Items components heart.png|left|link=]] | [[File:Items components heart.png|left|link=]] | ||
Line 232: | Line 248: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Intelligence]] | + | |* [[Intelligence]] |
+ | |* [[Chemistry]] 15% | ||
+ | }} | ||
− | |||
− | |||
=== Tailoring === | === Tailoring === | ||
− | + | '''Tailoring''' is used to craft various lightweight armor items from leather and cloth. | |
[[File:Items components leather1.png|left|link=]] | [[File:Items components leather1.png|left|link=]] | ||
Line 247: | Line 263: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Intelligence]] | + | |* [[Intelligence]] |
+ | |* None | ||
+ | }} | ||
− | |||
== Psi == | == Psi == | ||
Line 258: | Line 275: | ||
=== Thought Control === | === Thought Control === | ||
− | Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets. | + | '''Thought Control''' psi abilities deal with crowd control and other ways to affect the minds of organic targets. |
[[File:Icon_thought_control.png|left|link=]] | [[File:Icon_thought_control.png|left|link=]] | ||
Line 266: | Line 283: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Will]] | + | |* [[Will]] |
+ | |* [[Psychokinesis]] 10% | ||
+ | * [[Metathermics]] 10% | ||
+ | }} | ||
− | |||
− | |||
− | |||
=== Psychokinesis === | === Psychokinesis === | ||
− | Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. | + | '''Psychokinesis''' psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. |
[[File:Icon_psychokinesis.png|left|link=]] | [[File:Icon_psychokinesis.png|left|link=]] | ||
Line 282: | Line 299: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Will]] | + | |* [[Will]] |
+ | |* [[Thought Control]] 10% | ||
+ | * [[Metathermics]] 10% | ||
+ | }} | ||
− | |||
− | |||
− | |||
=== Metathermics === | === Metathermics === | ||
− | Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies. | + | '''Metathermics''' psi abilities consist various ways to directly deal fire and cold damage to your enemies. |
[[File:Icon_metathermics.png|left|link=]] | [[File:Icon_metathermics.png|left|link=]] | ||
Line 298: | Line 315: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Will]] | + | |* [[Will]] |
+ | |* [[Thought Control]] 10% | ||
+ | * [[Psychokinesis]] 10% | ||
+ | }} | ||
− | |||
− | |||
− | |||
== Social == | == Social == | ||
− | Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail. | + | '''Social''' skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail. |
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence. | Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence. | ||
=== Persuasion === | === Persuasion === | ||
− | + | '''Persuasion''' is often used to resolve difficult situations with peaceful dialogue. | |
<!--[[File:.png|left|link=]]--> | <!--[[File:.png|left|link=]]--> | ||
Line 319: | Line 336: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Will]] | + | |* [[Will]] |
+ | |* [[Mercantile]] 20% | ||
+ | }} | ||
− | |||
− | |||
=== Intimidation === | === Intimidation === | ||
− | + | '''Intimidation''' is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s. | |
[[File:yell_ability.png|left|link=]] | [[File:yell_ability.png|left|link=]] | ||
Line 334: | Line 351: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Will]] | + | |* [[Will]] |
+ | |* [[Persuasion]] 10% | ||
+ | }} | ||
− | |||
− | |||
=== Mercantile === | === Mercantile === | ||
− | + | '''Mercantile''' is not only good for trading with merchants, but also for negotiating better quest rewards. See [[Traders]] for more information. | |
[[File:salesman_icon.png|left|link=]] | [[File:salesman_icon.png|left|link=]] | ||
Line 349: | Line 366: | ||
}} | }} | ||
− | + | {{Synergies | |
− | * [[Intelligence]] | + | |* [[Intelligence]] |
− | + | |* [[Persuasion]] 20% | |
− | + | }} | |
− | * Persuasion 20% | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Player character]] | [[Category:Player character]] |
Revision as of 09:26, 16 October 2014
You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
- Related base abilities
- Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%.
- Skill synergies
- Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.
Offense
Offense skills, along with psi skills, define your character's primary means of attacking.
Guns
Guns skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.
Related Base Ability |
Skill Synergies |
|
Throwing
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.
Related Base Ability |
Skill Synergies |
|
Crossbows
Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
Related Base Ability |
Skill Synergies |
|
Melee
Melee includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers.
Related Base Ability |
Skill Synergies |
|
Defense
Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and status effects completely. The chance to avoid attacks this way is capped at 65% .
They are related to agility.
Dodge
Dodge skill primarily helps you avoid all sorts of melee attacks. The trap avoidance is not yet implemented.[1]
Related Base Ability |
Skill Synergies |
|
Evasion
Evasion skill helps you avoid most ranged attacks, except psionics. It also reduces AoE damage such as grenade/mine/pyrokinesis explosions.
Related Base Ability |
Skill Synergies |
|
Subterfuge
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.
Stealth
Stealth skill allows you to successfully stay hidden from others in Stealth Mode.
Related Base Ability |
Skill Synergies |
|
Hacking
Hacking skill is used to hack into computer terminals and open electronic locks with haxxors.
Related Base Ability |
Skill Synergies |
|
Lockpicking
Lockpicking skill is used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.
Related Base Ability |
Skill Synergies |
Pickpocketing
Pickpocketing skill is used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
Related Base Ability |
Skill Synergies |
|
Traps
Traps skill allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.
Related Base Ability |
Skill Synergies |
|
Technology
Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.
All of them are related to intelligence.
Mechanics
Mechanics skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.
Related Base Ability |
Skill Synergies |
|
Electronics
Electronics skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.
Related Base Ability |
Skill Synergies |
|
Chemistry
Chemistry skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives.
Related Base Ability |
Skill Synergies |
|
Biology
Biology skill is for crafting medicine items and processing plants or animal remains into useful chemicals.
Related Base Ability |
Skill Synergies |
|
Tailoring
Tailoring is used to craft various lightweight armor items from leather and cloth.
Related Base Ability |
Skill Synergies |
|
Psi
Various psionic powers your character can learn during the game.
All of them are related to will.
Thought Control
Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.
Related Base Ability |
Skill Synergies |
|
Psychokinesis
Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
Related Base Ability |
Skill Synergies |
|
Metathermics
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
Related Base Ability |
Skill Synergies |
|
Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.
Persuasion
Persuasion is often used to resolve difficult situations with peaceful dialogue.
Related Base Ability |
Skill Synergies |
|
Intimidation
Intimidation is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.
Related Base Ability |
Skill Synergies |
|
Mercantile
Mercantile is not only good for trading with merchants, but also for negotiating better quest rewards. See Traders for more information.
Related Base Ability |
Skill Synergies |
|