Difference between revisions of "Skills"
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+ | [[File:tab2_skills.png|right|400px|Skills tab of the character screen]] | ||
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+ | '''Skills''' in [[Underrail]] represent your character's competence and knowledge in specific topics. | ||
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You gain '''{{color|silver|40}}''' skill points every level, except at character creation where you have '''{{color|silver|120}}''' points to spend. You cannot increase any given skill beyond its maximum for your current level, which is '''{{color|silver|10 + 5}}''' per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills. | You gain '''{{color|silver|40}}''' skill points every level, except at character creation where you have '''{{color|silver|120}}''' points to spend. You cannot increase any given skill beyond its maximum for your current level, which is '''{{color|silver|10 + 5}}''' per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills. | ||
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;Related base abilities | ;Related base abilities | ||
: Each skill is affected by one of your character's [[Base abilities|base ability scores]], but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by '''{{color|silver|10%}}''', while every point below 4 decreases it by '''{{color|silver|8.5%}}'''. | : Each skill is affected by one of your character's [[Base abilities|base ability scores]], but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by '''{{color|silver|10%}}''', while every point below 4 decreases it by '''{{color|silver|8.5%}}'''. | ||
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;Skill synergies | ;Skill synergies |
Revision as of 10:49, 22 October 2014
Skills in Underrail represent your character's competence and knowledge in specific topics.
You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
- Related base abilities
- Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%.
- Skill synergies
- Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.
Offense
Offense skills, along with psi skills, define your character's primary means of attacking.
Guns
Guns skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.
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Throwing
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.
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Crossbows
Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
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Melee
Melee includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers.
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Defense
Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and status effects completely. The chance to avoid attacks this way is capped at 65% .
They are related to agility.
Dodge
Dodge skill primarily helps you avoid all sorts of melee attacks. The trap avoidance is not yet implemented.[1]
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Evasion
Evasion skill helps you avoid most ranged attacks, except psionics. It also reduces AoE damage such as grenade/mine/pyrokinesis explosions.
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Subterfuge
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.
Stealth
Stealth skill allows you to successfully stay hidden from others in Stealth Mode.
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Hacking
Hacking skill is used to hack into computer terminals and open electronic locks with haxxors.
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Lockpicking
Lockpicking skill is used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.
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Pickpocketing
Pickpocketing skill is used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
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Traps
Traps skill allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.
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Technology
Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.
All of them are related to intelligence.
Mechanics
Mechanics skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.
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Electronics
Electronics skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.
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Chemistry
Chemistry skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives.
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Biology
Biology skill is for crafting medicine items and processing plants or animal remains into useful chemicals.
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Tailoring
Tailoring is used to craft various lightweight armor items from leather and cloth.
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Psi
Various psionic powers your character can learn during the game.
All of them are related to will.
Thought Control
Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.
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Psychokinesis
Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
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Metathermics
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
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Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.
Persuasion
Persuasion is often used to resolve difficult situations with peaceful dialogue.
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Intimidation
Intimidation is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.
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Mercantile
Mercantile is not only good for trading with merchants, but also for negotiating better quest rewards. See Traders for more information.
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