Difference between revisions of "HE Grenade"
Jump to navigation
Jump to search
m |
m |
||
Line 11: | Line 11: | ||
They deal approximately '''62''' (Mk.1), '''110''' (Mk.2), '''157''' (Mk.3), '''205''' (Mk.4) or '''252''' (Mk.5) average damage against unarmored targets near the center of explosion. HE grenades work well against targets with high damage thresholds, such as robots and other heavily armored enemies. | They deal approximately '''62''' (Mk.1), '''110''' (Mk.2), '''157''' (Mk.3), '''205''' (Mk.4) or '''252''' (Mk.5) average damage against unarmored targets near the center of explosion. HE grenades work well against targets with high damage thresholds, such as robots and other heavily armored enemies. | ||
− | The [[Impact Speed]] of grenade explosions is high. HE grenades share their cooldown with other types of | + | The [[Impact Speed]] of grenade explosions is high. HE grenades share their cooldown with other types of standard grenades. |
== Crafting == | == Crafting == |
Revision as of 14:20, 29 March 2015
| |||
High-explosive grenade delivers a powerful blast which is useful against heavily armored targets. Though it can be effectively used in anti-personnel scenarios, it is less efficient because of the absence of shrapnel. | |||
Use: Everyone caught in the blast suffer 35-55 heat damage and 50-80 mechanical damage. Ignores 40% of damage resistance and threshold. (AP: 15; Cooldown: 4 turns) | |||
Weight: 0.30 | |||
Value: 350
|
| |||
High-explosive grenade delivers a powerful blast which is useful against heavily armored targets. Though it can be effectively used in anti-personnel scenarios, it is less efficient because of the absence of shrapnel. | |||
Use: Everyone caught in the blast suffer 50-80 heat damage and 70-115 mechanical damage. Ignores 40% of damage resistance and threshold. (AP: 15; Cooldown: 4 turns) | |||
Weight: 0.30 | |||
Value: 450
|
| |||
High-explosive grenade delivers a powerful blast which is useful against heavily armored targets. Though it can be effectively used in anti-personnel scenarios, it is less efficient because of the absence of shrapnel. | |||
Use: Everyone caught in the blast suffer 65-105 heat damage and 90-150 mechanical damage. Ignores 40% of damage resistance and threshold. (AP: 15; Cooldown: 4 turns) | |||
Weight: 0.30 | |||
Value: 550
|
| |||
High-explosive grenade delivers a powerful blast which is useful against heavily armored targets. Though it can be effectively used in anti-personnel scenarios, it is less efficient because of the absence of shrapnel. | |||
Use: Everyone caught in the blast suffer 80-130 heat damage and 110-185 mechanical damage. Ignores 40% of damage resistance and threshold. (AP: 15; Cooldown: 4 turns) | |||
Weight: 0.30 | |||
Value: 650
|
HE Grenades are throwing weapons that deal area of effect damage. Their damage does not increase with throwing skill, only accuracy does. Evasion decreases damage from all AoE attacks, including grenades.
They deal approximately 62 (Mk.1), 110 (Mk.2), 157 (Mk.3), 205 (Mk.4) or 252 (Mk.5) average damage against unarmored targets near the center of explosion. HE grenades work well against targets with high damage thresholds, such as robots and other heavily armored enemies.
The Impact Speed of grenade explosions is high. HE grenades share their cooldown with other types of standard grenades.
Crafting
HE Grenade can be crafted with Blueprint: Hand Grenade.
Variants
Other info
Stackable: Yes (10)
|
|