Difference between revisions of "Quick Tinkering"
		
		
		
		
		
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m (0.1.14 update)  | 
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| description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 3 turns.  | | description  = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 3 turns.  | ||
| requirements =  | | requirements =  | ||
| − | * [[Traps]]   | + | * [[Traps]] 25  | 
| − | * [[Dexterity]]   | + | * [[Dexterity]] 7  | 
}}  | }}  | ||
=== History ===  | === History ===  | ||
| + | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7.  | ||
* [[0.1.11.0]] - feat introduced  | * [[0.1.11.0]] - feat introduced  | ||
Revision as of 13:42, 26 March 2015
Feat
| Quick Tinkering | |
| Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 3 turns.  | |
Requirements  | |
History
Ability
| Quick Tinkering | |
| When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
| Cooldown: 3 turns (15 seconds) | |
This ability is the only way to arm traps in combat.
Status effect
| Quick Tinkering | |
| This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
| Duration: 2 turns (10 seconds) | |
Notably, the effect lasts 1 turn less than the ability's cooldown.
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