Difference between revisions of "Quick Tinkering"
Jump to navigation
Jump to search
m (0.1.14 update) |
|||
Line 5: | Line 5: | ||
| description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 3 turns. | | description = Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points.<br><br>Cooldown: 3 turns. | ||
| requirements = | | requirements = | ||
− | * [[Traps]] | + | * [[Traps]] 25 |
− | * [[Dexterity]] | + | * [[Dexterity]] 7 |
}} | }} | ||
=== History === | === History === | ||
+ | * [[0.1.14.0]] - requirements increased from 20 and 6 to 25 and 7. | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
Revision as of 13:42, 26 March 2015
Feat
Quick Tinkering | |
Grants you an ability that when activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. Cooldown: 3 turns. | |
Requirements |
History
Ability
Quick Tinkering | |
When activated will allow you to arm your next trap instantly, even in combat in which case it will cost no action points. | |
Cooldown: 3 turns (15 seconds) |
This ability is the only way to arm traps in combat.
Status effect
Quick Tinkering | |
This character will arm the next trap instantly, even in combat in which case it will cost no action points. | |
Duration: 2 turns (10 seconds) |
Notably, the effect lasts 1 turn less than the ability's cooldown.
|