Difference between revisions of "Uncanny Dodge"
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| image = uncanny_dodge_icon.png | | image = uncanny_dodge_icon.png | ||
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
− | | description = Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you.<br><br>Cooldown: 3 turns. | + | | description = Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you, plus an additional attack for each 30 points in dodge.<br/><br/>Cooldown: 3 turns. |
| requirements = | | requirements = | ||
* [[Dodge]] 40 | * [[Dodge]] 40 | ||
− | * [[Agility]] | + | * [[Agility]] 8 |
}} | }} | ||
=== History === | === History === | ||
+ | * [[0.1.14.0]] - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill | ||
* [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | * [[0.1.11.0]] - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2) | ||
* [[0.1.8.0]] - feat introduced | * [[0.1.8.0]] - feat introduced | ||
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| type = ability | | type = ability | ||
| name = Uncanny Dodge | | name = Uncanny Dodge | ||
− | | description = When activated this ability will cause you to dodge the next | + | | description = When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. |
| cooldown = 3 turns | | cooldown = 3 turns | ||
}} | }} | ||
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| description = This character will dodge a regular or special melee attack for each stack of this effect. | | description = This character will dodge a regular or special melee attack for each stack of this effect. | ||
| duration = 2 turns | | duration = 2 turns | ||
− | | maxstacks = | + | | maxstacks = depends on dodge |
}} | }} | ||
− | + | Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | |
Revision as of 14:12, 26 March 2015
Feat
History
- 0.1.14.0 - increased agility requirement to 8, added additional attack dodge for each 30 points in dodge skill
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
Ability
Uncanny Dodge | |
When activated this ability will cause you to dodge the next # regular or special melee attacks targeted against you. | |
Cooldown: 3 turns |
Status effect
Uncanny Dodge | |
This character will dodge a regular or special melee attack for each stack of this effect. | |
Duration: 2 turns | |
Max stacks: depends on dodge |
Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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