Difference between revisions of "Intelligence"
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'''Intelligence''' determines your character's ability to craft items from components of any kind, as well as the ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks. Intelligence also increases your mercantile skill, allowing you to buy and sell items for better prices. No items require intelligence in order to be used or equipped. | '''Intelligence''' determines your character's ability to craft items from components of any kind, as well as the ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks. Intelligence also increases your mercantile skill, allowing you to buy and sell items for better prices. No items require intelligence in order to be used or equipped. | ||
− | High intelligence score is important for crafters. | + | As of version [[0.2.0.1]], psi point regeneration scales with [[will]] and [[intelligence]]: psi regen = 5 + (will+int)/2 |
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+ | High intelligence score is important for crafters and psionic characters. | ||
{{Synergies| | {{Synergies| | ||
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* Dialogue options | * Dialogue options | ||
+ | * Psi regen | ||
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Revision as of 16:00, 7 December 2015
Details
Intelligence determines your character's ability to craft items from components of any kind, as well as the ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks. Intelligence also increases your mercantile skill, allowing you to buy and sell items for better prices. No items require intelligence in order to be used or equipped.
As of version 0.2.0.1, psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2
High intelligence score is important for crafters and psionic characters.
Directly affected skills |
Other effects |
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Related feats
See Category:Intelligence feats.
Related items
- Junkyard Surprise (temporary random base ability buff)
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