Difference between revisions of "Neural Overload"
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− | {{ | + | {{Ability Infobox |
| image = | | image = | ||
+ | | type = psi | ||
| name = Neural Overload | | name = Neural Overload | ||
| school = Thought Control | | school = Thought Control | ||
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| description = | | description = | ||
Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5. | Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5. | ||
− | |||
This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve. | This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve. | ||
− | | | + | | apcost = 18 |
− | | | + | | psicost = 15 |
| range = 10,0 | | range = 10,0 | ||
}} | }} |
Revision as of 08:25, 1 August 2013
Neural Overload | |
Thought Control (0 skill required) | |
Short circuits the central nervous system of a living target dealing 10-11 electrical damage. Damage is increased by 10% for every target's point of intelligence above 5.
This damage cannot be shielded and bypasses standard electrical resistance, but can be lowered by the target's resolve. | |
Action Points: 18 | |
Psi: 15 | |
Range: 10,0 |
Neural Overload is the first Thought Control psi ability the player can learn.
It can be learned from Ezra in SGS.