Difference between revisions of "Skills"
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=== Guns === | === Guns === | ||
+ | {{main|Guns}} | ||
'''Guns''' skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill. | '''Guns''' skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill. | ||
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=== Throwing === | === Throwing === | ||
+ | {{main|Throwing}} | ||
'''Throwing''' is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives. | '''Throwing''' is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives. | ||
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=== Crossbows === | === Crossbows === | ||
+ | {{main|Crossbows}} | ||
'''Crossbows''' can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields. | '''Crossbows''' can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields. | ||
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=== Melee === | === Melee === | ||
+ | {{main|Melee}} | ||
'''Melee''' includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers. | '''Melee''' includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers. | ||
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=== Dodge === | === Dodge === | ||
+ | {{main|Dodge}} | ||
'''Dodge''' skill primarily helps you avoid all sorts of melee attacks. | '''Dodge''' skill primarily helps you avoid all sorts of melee attacks. | ||
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=== Evasion === | === Evasion === | ||
+ | {{main|Evasion}} | ||
'''Evasion''' skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis. | '''Evasion''' skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis. | ||
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=== Stealth === | === Stealth === | ||
+ | {{main|Stealth}} | ||
'''Stealth''' skill allows you to successfully stay hidden from others in [[Stealth Mode]]. | '''Stealth''' skill allows you to successfully stay hidden from others in [[Stealth Mode]]. | ||
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=== Hacking === | === Hacking === | ||
+ | {{main|Hacking}} | ||
'''Hacking''' skill is used to hack into computer terminals and open electronic locks with [[haxxor]]s. | '''Hacking''' skill is used to hack into computer terminals and open electronic locks with [[haxxor]]s. | ||
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=== Lockpicking === | === Lockpicking === | ||
+ | {{main|Lockpicking}} | ||
'''Lockpicking''' skill is used to open mechanical locks with [[lockpick]]s and ventilation shafts with [[Omni-Tool]]. | '''Lockpicking''' skill is used to open mechanical locks with [[lockpick]]s and ventilation shafts with [[Omni-Tool]]. | ||
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=== Pickpocketing === | === Pickpocketing === | ||
+ | {{main|Pickpocketing}} | ||
'''Pickpocketing''' skill is used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers. | '''Pickpocketing''' skill is used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers. | ||
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=== Traps === | === Traps === | ||
+ | {{main|Traps}} | ||
'''Traps''' skill allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details. | '''Traps''' skill allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details. | ||
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=== Mechanics === | === Mechanics === | ||
+ | {{main|Mechanics}} | ||
'''Mechanics''' skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms. | '''Mechanics''' skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms. | ||
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=== Electronics === | === Electronics === | ||
+ | {{main|Electronics}} | ||
'''Electronics''' skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components. | '''Electronics''' skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components. | ||
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=== Chemistry === | === Chemistry === | ||
+ | {{main|Chemistry}} | ||
'''Chemistry''' skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives. | '''Chemistry''' skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives. | ||
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=== Biology === | === Biology === | ||
+ | {{main|Biology}} | ||
'''Biology''' skill is for crafting medicine items and processing plants or animal remains into useful chemicals. | '''Biology''' skill is for crafting medicine items and processing plants or animal remains into useful chemicals. | ||
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=== Tailoring === | === Tailoring === | ||
+ | {{main|Tailoring}} | ||
'''Tailoring''' is used to craft various lightweight armor items from leather and cloth. | '''Tailoring''' is used to craft various lightweight armor items from leather and cloth. | ||
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=== Thought Control === | === Thought Control === | ||
+ | {{main|Thought Control}} | ||
'''Thought Control''' psi abilities deal with crowd control and other ways to affect the minds of organic targets. | '''Thought Control''' psi abilities deal with crowd control and other ways to affect the minds of organic targets. | ||
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=== Psychokinesis === | === Psychokinesis === | ||
+ | {{main|Psychokinesis}} | ||
'''Psychokinesis''' psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. | '''Psychokinesis''' psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. | ||
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=== Metathermics === | === Metathermics === | ||
+ | {{main|Metathermics}} | ||
'''Metathermics''' psi abilities consist various ways to directly deal fire and cold damage to your enemies. | '''Metathermics''' psi abilities consist various ways to directly deal fire and cold damage to your enemies. | ||
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=== Persuasion === | === Persuasion === | ||
+ | {{main|Persuasion}} | ||
'''Persuasion''' is often used to resolve difficult situations with peaceful dialogue. | '''Persuasion''' is often used to resolve difficult situations with peaceful dialogue. | ||
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=== Intimidation === | === Intimidation === | ||
+ | {{main|Intimidation}} | ||
'''Intimidation''' is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s. | '''Intimidation''' is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s. | ||
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=== Mercantile === | === Mercantile === | ||
+ | {{main|Mercantile}} | ||
'''Mercantile''' is not only good for trading with merchants, but also for negotiating better quest rewards. See [[Traders]] for more information. | '''Mercantile''' is not only good for trading with merchants, but also for negotiating better quest rewards. See [[Traders]] for more information. | ||
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{{Skills navbox}} | {{Skills navbox}} | ||
− | [[Category:Skills| | + | [[Category:Skills| Skills]] |
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Player character]] | [[Category:Player character]] |
Revision as of 20:46, 4 April 2015
Skills in Underrail represent your character's competence and knowledge in specific topics.
You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
- Related base abilities
- Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.
- Skill synergies
- Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.
Offense
Offense skills, along with psi skills, define your character's primary means of attacking.
Guns
- Main article: Guns
Guns skill includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.
Related Base Ability |
Skill Synergies |
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Throwing
- Main article: Throwing
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.
Related Base Ability |
Skill Synergies |
|
Crossbows
- Main article: Crossbows
Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
Related Base Ability |
Skill Synergies |
|
Melee
- Main article: Melee
Melee includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers.
Related Base Ability |
Skill Synergies |
|
Defense
Defense skills are a part of your character's defensive abilities. They let you completely avoid some attacks. They can reduce chance to hit by up to 60% (if effective evasion/dodge skill is twice the attacker's effective attack skill)[1]
They are related to agility.
Dodge
- Main article: Dodge
Dodge skill primarily helps you avoid all sorts of melee attacks.
Related Base Ability |
Skill Synergies |
|
Evasion
- Main article: Evasion
Evasion skill helps you avoid most ranged attacks, except psionics. It also reduces damage from AoE attacks such as grenade/mine explosions and pyrokinesis.
Related Base Ability |
Skill Synergies |
|
Subterfuge
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.
Stealth
- Main article: Stealth
Stealth skill allows you to successfully stay hidden from others in Stealth Mode.
Related Base Ability |
Skill Synergies |
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Hacking
- Main article: Hacking
Hacking skill is used to hack into computer terminals and open electronic locks with haxxors.
Related Base Ability |
Skill Synergies |
|
Lockpicking
- Main article: Lockpicking
Lockpicking skill is used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.
Related Base Ability |
Skill Synergies |
Pickpocketing
- Main article: Pickpocketing
Pickpocketing skill is used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
Related Base Ability |
Skill Synergies |
|
Traps
- Main article: Traps
Traps skill allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.
Related Base Ability |
Skill Synergies |
|
Technology
Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.
All of them are related to intelligence.
Mechanics
- Main article: Mechanics
Mechanics skill represents your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.
Related Base Ability |
Skill Synergies |
|
Electronics
- Main article: Electronics
Electronics skill represents your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.
Related Base Ability |
Skill Synergies |
|
Chemistry
- Main article: Chemistry
Chemistry skill is used in crafting recipes related to chemistry, such as chemical weapons and explosives.
Related Base Ability |
Skill Synergies |
|
Biology
- Main article: Biology
Biology skill is for crafting medicine items and processing plants or animal remains into useful chemicals.
Related Base Ability |
Skill Synergies |
|
Tailoring
- Main article: Tailoring
Tailoring is used to craft various lightweight armor items from leather and cloth.
Related Base Ability |
Skill Synergies |
|
Psi
Various psionic powers your character can learn during the game.
All of them are related to will.
Thought Control
- Main article: Thought Control
Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.
Related Base Ability |
Skill Synergies |
|
Psychokinesis
- Main article: Psychokinesis
Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
Related Base Ability |
Skill Synergies |
|
Metathermics
- Main article: Metathermics
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
Related Base Ability |
Skill Synergies |
|
Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.
Persuasion
- Main article: Persuasion
Persuasion is often used to resolve difficult situations with peaceful dialogue.
Related Base Ability |
Skill Synergies |
|
Intimidation
- Main article: Intimidation
Intimidation is the less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.
Related Base Ability |
Skill Synergies |
|
Mercantile
- Main article: Mercantile
Mercantile is not only good for trading with merchants, but also for negotiating better quest rewards. See Traders for more information.
Related Base Ability |
Skill Synergies |
|
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