Difference between revisions of "Burning"
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* [[Pyromaniac]] - gives fire-based psi abilities a chance to set targets on fire | * [[Pyromaniac]] - gives fire-based psi abilities a chance to set targets on fire | ||
* [[Incendiary Bolt]]s - 50% chance | * [[Incendiary Bolt]]s - 50% chance | ||
+ | * [[Incendiary Blob Pistol]] - chance depends on quality | ||
+ | * [[Incendiary Blob Trap]] - always sets on fire | ||
+ | * [[Incendiary Blob Trap Mk II]] - always sets on fire | ||
+ | * [[Incendiary Blob Trap Mk III]] - always sets on fire | ||
}} | }} | ||
Revision as of 11:49, 31 March 2015
Burning | |
This character is burning for X heat damage every turn, while running around in panic. | |
Duration: 2-3 turns |
Burning is a fear effect caused by various incendiary weapons. Its damage is based on the initial attack that caused the burning. Living characters set on fire will flail around in panic, unless they are immune to Fear effects.
Fire Proximity Suit provides immunity to burning.
Sources
- 8.6mm Incendiary Rounds - 35% chance
- Molotov Cocktail - 50% chance
- Magnesium Grenade - 50% chance
- Napalm Grenade - 50% chance
- Pyromaniac - gives fire-based psi abilities a chance to set targets on fire
- Incendiary Bolts - 50% chance
- Incendiary Blob Pistol - chance depends on quality
- Incendiary Blob Trap - always sets on fire
- Incendiary Blob Trap Mk II - always sets on fire
- Incendiary Blob Trap Mk III - always sets on fire