Difference between revisions of "Burning"
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− | '''Burning''' is a fear effect caused by various incendiary weapons. Its damage is based on the | + | '''Burning''' is a fear effect caused by various incendiary weapons. Its initial damage is based on the attack that caused the burning, but will stack with any further attacks that successfully inflict the effect. Living characters set on fire will flail around in panic, unless they are immune to [[Fear#Immunity|Fear]] effects. |
Armor suits with [[Aluminized Cloth]] overcoats and [[Fire Proximity Suit]] provide immunity to burning. | Armor suits with [[Aluminized Cloth]] overcoats and [[Fire Proximity Suit]] provide immunity to burning. |
Revision as of 18:46, 6 August 2017
Burning | |
This character is burning for X heat damage every turn, while running around in panic. | |
Duration: 2-6 turns |
Burning is a fear effect caused by various incendiary weapons. Its initial damage is based on the attack that caused the burning, but will stack with any further attacks that successfully inflict the effect. Living characters set on fire will flail around in panic, unless they are immune to Fear effects.
Armor suits with Aluminized Cloth overcoats and Fire Proximity Suit provide immunity to burning.
Sources
- 8.6mm Incendiary Rounds - 35% chance
- Molotov Cocktail - 50% chance
- Magnesium Grenade - 50% chance
- Napalm Grenade - 50% chance
- Pyromaniac - gives fire-based psi abilities a chance to set targets on fire
- Incendiary Bolts - 50% chance
- Incendiary Blob Pistol - chance depends on quality
- Incendiary Blob Trap - always sets on fire
- Incendiary Blob Trap Mk II - always sets on fire
- Incendiary Blob Trap Mk III - always sets on fire