Difference between revisions of "Get rid of the Faceless"
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| location = [[Rail Crossing]] | | location = [[Rail Crossing]] | ||
| givenby = [[Captain Herve]] | | givenby = [[Captain Herve]] | ||
− | | rewards = | + | | rewards = 5000 classic XP / 2 oddity XP<br>300 Stygian Coin (400 with 40 mercantile) |
| related = [[Assist Rail Crossing]]<br>[[Save Buzzer]] | | related = [[Assist Rail Crossing]]<br>[[Save Buzzer]] | ||
| previous = | | previous = | ||
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You can either slaughter all the Faceless forces in the railyard, train depot and Buzzer's shop, or you can sneak your way into Buzzer's shop via the burrower-infested tunnels under Rail Crossing. On the second floor of Buzzer's shop, west of the cell where Buzzer is being held, there are autoturrets that can help once you turn them back on with a nearby switch. Once you've defeated all the Faceless inside Buzzer's shop, the rest will scatter. | You can either slaughter all the Faceless forces in the railyard, train depot and Buzzer's shop, or you can sneak your way into Buzzer's shop via the burrower-infested tunnels under Rail Crossing. On the second floor of Buzzer's shop, west of the cell where Buzzer is being held, there are autoturrets that can help once you turn them back on with a nearby switch. Once you've defeated all the Faceless inside Buzzer's shop, the rest will scatter. | ||
− | The more diplomatic way is sneaking your way to the [[Faceless Mindreader]] and and allowing him to scan your thoughts. This will, however, ultimately lead to Buzzer's death and you failing to [[Save Buzzer|save him]], unless you can convince the Faceless to leave him alive with 60 [[Persuasion]]. | + | The more diplomatic way is sneaking your way to the [[Faceless Mindreader]] and and allowing him to scan your thoughts. This will, however, ultimately lead to Buzzer's death and you failing to [[Save Buzzer|save him]], unless you can convince the Faceless to leave him alive with 60 effective [[Persuasion]]. |
[[Intimidation]] is highly unlikely to convince the Faceless to leave Buzzer alive, even with 125 Intimidation. | [[Intimidation]] is highly unlikely to convince the Faceless to leave Buzzer alive, even with 125 Intimidation. | ||
− | Be advised that if you told [[Captain Herve]] you're just following Tanner's orders to help with the situation, he will not pay you any reward after you complete the quest. If you say you expect payment at first time, you'll get 300 or 400 Charons depending on mercantile. But [[Save Buzzer]]'s 100 or 200 Charons will get paid no matter whether you say you expect payment or not. | + | Be advised that if you told [[Captain Herve]] you're just following Tanner's orders to help with the situation, he will not pay you any reward after you complete the quest. If you say you expect payment at first time, you'll get 300 or 400 Charons depending on effective mercantile. But [[Save Buzzer]]'s 100 or 200 Charons will get paid no matter whether you say you expect payment or not. |
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{{Missions navbox}} | {{Missions navbox}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 20:39, 24 August 2017
Get rid of the Faceless | ||
Main Storyline | ||
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Quest information | ||
Location | Rail Crossing | |
Given by | Captain Herve | |
Rewards | 5000 classic XP / 2 oddity XP 300 Stygian Coin (400 with 40 mercantile) | |
Related quests | ||
Assist Rail Crossing Save Buzzer | ||
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Rail Crossing's mayor tasks you with ridding the town of the Faceless who have taken over Buzzer's shop.
Objectives
- Captain Herve wants you to get rid of the Faceless, one way or another
Walkthrough
This can be a simple extermination mission, but there is also a non-violent solution.
You can either slaughter all the Faceless forces in the railyard, train depot and Buzzer's shop, or you can sneak your way into Buzzer's shop via the burrower-infested tunnels under Rail Crossing. On the second floor of Buzzer's shop, west of the cell where Buzzer is being held, there are autoturrets that can help once you turn them back on with a nearby switch. Once you've defeated all the Faceless inside Buzzer's shop, the rest will scatter.
The more diplomatic way is sneaking your way to the Faceless Mindreader and and allowing him to scan your thoughts. This will, however, ultimately lead to Buzzer's death and you failing to save him, unless you can convince the Faceless to leave him alive with 60 effective Persuasion.
Intimidation is highly unlikely to convince the Faceless to leave Buzzer alive, even with 125 Intimidation.
Be advised that if you told Captain Herve you're just following Tanner's orders to help with the situation, he will not pay you any reward after you complete the quest. If you say you expect payment at first time, you'll get 300 or 400 Charons depending on effective mercantile. But Save Buzzer's 100 or 200 Charons will get paid no matter whether you say you expect payment or not.