Difference between revisions of "Fire"
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== Heat protection == | == Heat protection == | ||
− | * [[Fire Proximity Suit]] (90% / 70) | + | * [[Fire Proximity Suit]] (90% / 70), also provides immunity to [[burning]]. |
* Armor coated with [[Aluminized Cloth]], protection depends on fabric quality. Also provides immunity to [[burning]] on armor suits. | * Armor coated with [[Aluminized Cloth]], protection depends on fabric quality. Also provides immunity to [[burning]] on armor suits. | ||
* Any metal armor, protection depends on metal type and quality. | * Any metal armor, protection depends on metal type and quality. |
Revision as of 05:58, 28 November 2016
Fire is an environmental hazard. Burning ground is very dangerous as it deals both flat and percentage of max health damage so you cannot ignore it even on high levels. The intensity of the flames depends on the power of the fire source and multiple sources of fire can stack.
Creatures standing in fire suffer heat damage equal to 6%-15% of their maximal health, plus additional 7-29, depending on the intensity of fire at that spot, while creatures moving through the fire suffer one third of that damage per tile.
Fire was added in version alpha 0.1.13.0 and first introduced in Dev Log #34 before it.
Sources of environmental fire
Heat protection
- Fire Proximity Suit (90% / 70), also provides immunity to burning.
- Armor coated with Aluminized Cloth, protection depends on fabric quality. Also provides immunity to burning on armor suits.
- Any metal armor, protection depends on metal type and quality.
- Armors made from Siphoner Leather, Infused Siphoner Leather or Infused Ancient Rathound Leather, protection depends on leather quality
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