Difference between revisions of "Electronics"
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== Related items == | == Related items == | ||
+ | {{columns|3| | ||
+ | Processing items | ||
+ | * {{Itemlink|Blueprint: Disassemble Item}} | ||
+ | * {{Itemlink|Blueprint: Recycle Item}} | ||
+ | * {{Itemlink|Blueprint: Repair Kit}} | ||
+ | |||
Electrical weaponry | Electrical weaponry | ||
* {{Itemlink|Blueprint: EMP Grenade}} | * {{Itemlink|Blueprint: EMP Grenade}} | ||
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* {{Itemlink|Pneumatic Hammer}} | * {{Itemlink|Pneumatic Hammer}} | ||
* {{Itemlink|Smart Module}} | * {{Itemlink|Smart Module}} | ||
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− | |||
− | |||
− | |||
− | |||
Energy cores | Energy cores | ||
* {{Itemlink|Plasma Core}} | * {{Itemlink|Plasma Core}} | ||
+ | }} | ||
{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 08:56, 16 January 2020
Electronics is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.
It can also be used to repair electronic devices that are not items.
You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing items
Electrical weaponry
Blueprint: EMP Grenade
Blueprint: EMP Mine
Blueprint: Energy Pistol
Blueprint: Shock Bolt
Blueprint: Shock Bullets
Blueprint: T.N.T. Charge
Blueprint: Taser
Electrical equipment
Blueprint: Cloaking Device
Blueprint: Energy Shield Emitter
Blueprint: Goggles
Blueprint: Psionic Headband
Galvanic Vest (component)
Regenerative Vest (component)
Weapon enhancements
Anatomically-Aware Scope
Electroshock Generator
High Resolution Digital Scope
Laser Sight
Pneumatic Hammer
Smart Module
Energy cores
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