Difference between revisions of "Junkyard Surprise"

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(1.0.3 changes)
(1.0.4 changes)
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| capabilities= Use: There's no telling what this might do to your guts. Consuming food will remove effects of previous meals.<br>(Cooldown: 1 turn)
 
| capabilities= Use: There's no telling what this might do to your guts. Consuming food will remove effects of previous meals.<br>(Cooldown: 1 turn)
 
| limitations = Cannot be used in combat
 
| limitations = Cannot be used in combat
| weight      = 0,35
+
| weight      = 0.35
| value      = 45
+
| value      = 450
 
| datafile    = Consumables\Food\JunkyardSurprise.item
 
| datafile    = Consumables\Food\JunkyardSurprise.item
 
}}
 
}}
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== History ==
 
== History ==
 +
* [[1.0.4.15]] - Cost of food increase by an order of magnitude
 
* [[1.0.3.6]] - no longer gives bonus to perception, intelligence or will.
 
* [[1.0.3.6]] - no longer gives bonus to perception, intelligence or will.
 
* [[0.1.9.0]] - max bonus reduced to 2 (down from 3)
 
* [[0.1.9.0]] - max bonus reduced to 2 (down from 3)

Revision as of 18:05, 20 December 2018

Junkyard Surprise.png
Junkyard Surprise
Food
It appears to be some sort of stew.
Use: There's no telling what this might do to your guts. Consuming food will remove effects of previous meals.
(Cooldown: 1 turn)
Cannot be used in combat
Weight: 0.35
Value: 450

Junkyard Surprise is foodstuff. It gives +1/2 to random physical base ability and -1/2 to any random base ability for 20 minutes.

I hate surprises.

Player character

Me too.

Kareem, the vendor selling junkyard surprises.

You probably don't want to know what it's made of.

History

  • 1.0.4.15 - Cost of food increase by an order of magnitude
  • 1.0.3.6 - no longer gives bonus to perception, intelligence or will.
  • 0.1.9.0 - max bonus reduced to 2 (down from 3)
  • 0.1.5.0 - introduced