Difference between revisions of "Hacking"
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Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill. | Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before [[Deep Caverns]] can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill. | ||
+ | The highest Hacking dialogue <tt style="border-bottom: 1px dotted; cursor: help;" title="Note hacking tool bonus not taken into account">skill check</tt> in DC is 130. | ||
{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 14:22, 14 April 2018
Hacking is a skill.
Related Base Ability |
Skill Synergies |
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Details
Hacking skill is used to hack into computer terminals and open electronic locks with haxxor devices.
Related feats
Related items
- Haxxor (+0)
- Haxxor Mk II (+5)
- Haxxor Mk III (+10)
- Huxkey (+15)
Hacking skill checks
- This list is incomplete; you can help by expanding it.
Most skillchecks are based on base skill level at that level. For example, areas with roughly level 18 content will have locks that require 100 effective skill. Most locks before Deep Caverns can be opened with 100 effective skill. Locks in DC go up to level 25 or 135 skill.
The highest Hacking dialogue skill check in DC is 130.
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