Difference between revisions of "Off-balance"
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− | '''Off-balance''' is a debuff. It can be very dangerous to lightly armored agile characters dependent on avoidance, while heavily armored characters may not even notice it. | + | '''Off-balance''' is a debuff. It can be very dangerous to lightly armored agile characters dependent on avoidance, while heavily armored characters may not even notice it. Other control effects that render their target unable to perform any actions or move (stuns, incapacitations and immobilizations) also effectively reduce dodge and evasion to zero. |
=== Sources === | === Sources === | ||
* Sledgehammer [[Pummel]] attacks | * Sledgehammer [[Pummel]] attacks | ||
* [[Headbutt]] attacks of [[Siphoner]]s | * [[Headbutt]] attacks of [[Siphoner]]s | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Immunity == | ||
+ | None currently. | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 23:57, 22 August 2018
Off-balance | |
Dodge and evasion reduced to zero. | |
Duration: 2 turns |
Off-balance is a debuff. It can be very dangerous to lightly armored agile characters dependent on avoidance, while heavily armored characters may not even notice it. Other control effects that render their target unable to perform any actions or move (stuns, incapacitations and immobilizations) also effectively reduce dodge and evasion to zero.
Sources
Immunity
None currently.