Difference between revisions of "Combo"
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(Added specialization numbers.) |
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{{Specialization | {{Specialization | ||
| name = Damage | | name = Damage | ||
− | | max = | + | | max = 10 |
− | | text = Increases the bonus damage by additional | + | | text = Increases the bonus damage by additional 5% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Stun Chance | | name = Stun Chance | ||
− | | max = | + | | max = 5 |
− | | text = Increases the chance to stun the target by additional | + | | text = Increases the chance to stun the target by additional 2% for each specialization point. |
}} | }} | ||
Revision as of 08:29, 17 July 2019
Combo is a feat and a status effect.
Feat
History
- 1.0.1.8 - now has 20% chance to stun (down from 100%)
- 0.1.14.0 - melee requirement increased from 50 to 65
- 0.1.11.0 - feat introduced
Status effect
Combo | |
If you land three consecutive damage dealing unarmed or fist weapon attacks against a single target in a single turn, the third attack will deal 100% bonus damage and stun the target for 1 turn. | |
Duration: 1 turn | |
Max stacks: 3 |
Specializations
- Damage (10 levels) — Increases the bonus damage by additional 5% for each specialization point.
- Stun Chance (5 levels) — Increases the chance to stun the target by additional 2% for each specialization point.
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