Difference between revisions of "Plasma Grenade"

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Plasma grenade explosions deal area of effect damage. Their damage does not increase with throwing skill, only accuracy does. [[Evasion]] decreases damage from all AoE attacks, including grenades. Like all other plasma weapons, they deal 50% {{heat}} and 50% {{energy}} damage.
 
Plasma grenade explosions deal area of effect damage. Their damage does not increase with throwing skill, only accuracy does. [[Evasion]] decreases damage from all AoE attacks, including grenades. Like all other plasma weapons, they deal 50% {{heat}} and 50% {{energy}} damage.
  
They deal '''120-120''' (Mk I), '''240-320''' (Mk II) or '''360-480''' (Mk III) damage against unarmored targets near the center of explosion. Plasma grenades work well against heavily armored targets that are especially resistant to {{mechanical}} damage.
+
They deal '''120-120''' (Mk I), '''240-320''' (Mk II) or '''360-480''' (Mk III) damage against unarmored targets near the center of the explosion. Plasma grenades work well against heavily armored targets that are especially resistant to {{mechanical}} damage.
  
 
The [[Impact Speed]] of grenade explosions is high. Plasma grenades share their cooldown with other types of standard grenades. Their maximum stack size is 10. Compared to frag, HE and incendiary grenades, plasma grenades have a reduced radius of 2 squares.
 
The [[Impact Speed]] of grenade explosions is high. Plasma grenades share their cooldown with other types of standard grenades. Their maximum stack size is 10. Compared to frag, HE and incendiary grenades, plasma grenades have a reduced radius of 2 squares.

Revision as of 22:57, 9 July 2021

This page contains content from Underrail: Expedition expansion.

Plasma Grenades are throwing weapons.

Details

Plasma Grenade.png
Plasma Grenade
Grenade
This grenade discharges a powerful plasma explosion on impact, dealing heavy damage to nearby targets.
Use: Everyone caught in the blast suffer 60-80 energy damage and 60-80 heat damage.
(AP: 15; Cooldown: 4 turns)
Weight: 0.20
Value: 600
v · d · e
Plasma Grenade Mk II.png
Plasma Grenade Mk II
Grenade
This grenade discharges a powerful plasma explosion on impact, dealing heavy damage to nearby targets.
Use: Everyone caught in the blast suffer 120-160 energy damage and 120-160 heat damage.
(AP: 15; Cooldown: 4 turns)
Weight: 0.20
Value: 900
v · d · e
Plasma Grenade Mk III.png
Plasma Grenade Mk III
Grenade
This grenade discharges a powerful plasma explosion on impact, dealing heavy damage to nearby targets.
Use: Everyone caught in the blast suffer 180-240 energy damage and 180-240 heat damage.
(AP: 15; Cooldown: 4 turns)
Weight: 0.20
Value: 1200
v · d · e

Plasma grenade explosions deal area of effect damage. Their damage does not increase with throwing skill, only accuracy does. Evasion decreases damage from all AoE attacks, including grenades. Like all other plasma weapons, they deal 50% Heat and 50% Energy damage.

They deal 120-120 (Mk I), 240-320 (Mk II) or 360-480 (Mk III) damage against unarmored targets near the center of the explosion. Plasma grenades work well against heavily armored targets that are especially resistant to Mechanical damage.

The Impact Speed of grenade explosions is high. Plasma grenades share their cooldown with other types of standard grenades. Their maximum stack size is 10. Compared to frag, HE and incendiary grenades, plasma grenades have a reduced radius of 2 squares.

Crafting

Plasma grenades can be crafted with Blueprint: Plasma Grenade.

History

Underrail 1.1

  • 1.1.0 (Expedition) - introduced