Difference between revisions of "Knives"
Jump to navigation
Jump to search
RaptorMoses (talk | contribs) (→Models) |
RaptorMoses (talk | contribs) |
||
Line 20: | Line 20: | ||
* {{Itemlink|Dehumanizer}} | * {{Itemlink|Dehumanizer}} | ||
* {{Itemlink|Bone Handle Knife}} | * {{Itemlink|Bone Handle Knife}} | ||
− | * {{Itemlink|Rust Maker|Rust Maker (Dagger)}} | + | * {{Itemlink|Rust Maker (knife)|Rust Maker (Dagger)}} |
'''Other''' | '''Other''' |
Revision as of 06:41, 4 July 2021
Knives are weapons. They use the Melee skill.
Description
- Light weapon (dexterity reduces AP cost)
- Silent
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)
Models
Craftable
Unique
Kohlmeier's Lucky Knife
Jackknife
Kukri
Butcher's Cleaver
Dehumanizer
Bone Handle Knife
Rust Maker (Dagger)
Other
Knife feats
Does not include general-purpose melee feats.
Related items
Tabi Boots decreases AP cost of melee attacks
Metal Armor and
Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
|