Difference between revisions of "Knives"
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'''Other''' | '''Other''' | ||
* {{Itemlink|Shiv}} | * {{Itemlink|Shiv}} | ||
+ | * {{Itemlink|Boning Knife}} | ||
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} | * {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} | ||
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} | * {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} |
Revision as of 11:47, 9 July 2021
Knives are weapons. They use the Melee skill.
Description
- Light weapon (dexterity reduces AP cost)
- Silent
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)
Models
Craftable
Unique
- Kohlmeier's Lucky Knife
- Jackknife
- Kukri
- Butcher's Cleaver
- Dehumanizer
- Bone Handle Knife
- Rust Maker (Dagger)
Other
Knife feats
Does not include general-purpose melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Metal Armor and Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
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