Difference between revisions of "Knives"
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'''Other''' | '''Other''' | ||
* {{Itemlink|Shiv}} | * {{Itemlink|Shiv}} | ||
+ | * {{Itemlink|Boning Knife}} | ||
* {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} | * {{Itemlink|Sørmirbæren Knife}}{{expedition-inline}} | ||
* {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} | * {{Itemlink|Sørmirbæren Skærder Knife}}{{expedition-inline}} |
Revision as of 12:47, 9 July 2021
Knives are weapons. They use the Melee skill.
Description
- Light weapon (dexterity reduces AP cost)
- Silent
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)
Models
Craftable
Unique
Kohlmeier's Lucky Knife
Jackknife
Kukri
Butcher's Cleaver
Dehumanizer
Bone Handle Knife
Rust Maker (Dagger)
Other
Knife feats
Does not include general-purpose melee feats.
Related items
Tabi Boots decreases AP cost of melee attacks
Metal Armor and
Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
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