Difference between revisions of "Electronics"
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(→Related items: Added skill requirements.) |
m (→Related items) |
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== Related items == | == Related items == | ||
+ | Skill requirements are derived from the quality of the used components. Static requirements are in parentheses. | ||
+ | |||
{{columns|3| | {{columns|3| | ||
Processing items | Processing items | ||
− | * {{Itemlink|Blueprint: Disassemble Item}} | + | * {{Itemlink|Blueprint: Disassemble Item}} |
− | * {{Itemlink|Blueprint: Recycle Item}} | + | * {{Itemlink|Blueprint: Recycle Item}} |
* {{Itemlink|Blueprint: Repair Kit}} (25/50) | * {{Itemlink|Blueprint: Repair Kit}} (25/50) | ||
Line 32: | Line 34: | ||
* {{Itemlink|Blueprint: EMP Grenade}} (35-105) | * {{Itemlink|Blueprint: EMP Grenade}} (35-105) | ||
* {{Itemlink|Blueprint: EMP Mine}} (35-105) | * {{Itemlink|Blueprint: EMP Mine}} (35-105) | ||
− | * {{Itemlink|Blueprint: Energy Pistol}} | + | * {{Itemlink|Blueprint: Energy Pistol}} |
* {{Itemlink|Blueprint: Shock Bolt}} (20-60) | * {{Itemlink|Blueprint: Shock Bolt}} (20-60) | ||
* {{Itemlink|Blueprint: Shock Bullets}} (20) | * {{Itemlink|Blueprint: Shock Bullets}} (20) | ||
Line 39: | Line 41: | ||
Electrical equipment | Electrical equipment | ||
− | * {{Itemlink|Blueprint: Cloaking Device}} | + | * {{Itemlink|Blueprint: Cloaking Device}} |
− | * {{Itemlink|Blueprint: Energy Shield Emitter}} | + | * {{Itemlink|Blueprint: Energy Shield Emitter}} |
− | * {{Itemlink|Blueprint: Goggles}} | + | * {{Itemlink|Blueprint: Goggles}} |
− | * {{Itemlink|Blueprint: Psionic Headband}} | + | * {{Itemlink|Blueprint: Psionic Headband}} |
− | * {{Itemlink|Galvanic Vest (component)}} | + | * {{Itemlink|Galvanic Vest (component)}} |
− | * {{Itemlink|Regenerative Vest (component)}} | + | * {{Itemlink|Regenerative Vest (component)}} |
Weapon enhancements | Weapon enhancements | ||
* {{Itemlink|Anatomically-Aware Scope}} (25) | * {{Itemlink|Anatomically-Aware Scope}} (25) | ||
− | * {{Itemlink|Electroshock Generator}} | + | * {{Itemlink|Electroshock Generator}} |
* {{Itemlink|High Resolution Digital Scope}} (30) | * {{Itemlink|High Resolution Digital Scope}} (30) | ||
* {{Itemlink|Laser Sight}} (30) | * {{Itemlink|Laser Sight}} (30) | ||
− | * {{Itemlink|Pneumatic Hammer}} | + | * {{Itemlink|Pneumatic Hammer}} |
− | * {{Itemlink|Smart Module}} | + | * {{Itemlink|Smart Module}} |
Energy cores | Energy cores | ||
− | * {{Itemlink|Plasma Core}} | + | * {{Itemlink|Plasma Core}} |
}} | }} | ||
Revision as of 17:09, 6 February 2022
Electronics is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.
It can also be used to repair electronic devices that are not items.
You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Skill requirements are derived from the quality of the used components. Static requirements are in parentheses.
Processing items
Electrical weaponry
- Blueprint: EMP Grenade (35-105)
- Blueprint: EMP Mine (35-105)
- Blueprint: Energy Pistol
- Blueprint: Shock Bolt (20-60)
- Blueprint: Shock Bullets (20)
- Blueprint: T.N.T. Charge (20)
- Blueprint: Taser (Quality dependent)
Electrical equipment
- Blueprint: Cloaking Device
- Blueprint: Energy Shield Emitter
- Blueprint: Goggles
- Blueprint: Psionic Headband
- Galvanic Vest (component)
- Regenerative Vest (component)
Weapon enhancements
- Anatomically-Aware Scope (25)
- Electroshock Generator
- High Resolution Digital Scope (30)
- Laser Sight (30)
- Pneumatic Hammer
- Smart Module
Energy cores
|