Difference between revisions of "Electronics"

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(→‎Related items: Added skill requirements.)
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== Related items ==
 
== Related items ==
 +
Skill requirements are derived from the quality of the used components. Static requirements are in parentheses.
 +
 
{{columns|3|
 
{{columns|3|
 
Processing items
 
Processing items
* {{Itemlink|Blueprint: Disassemble Item}} (Quality dependent)
+
* {{Itemlink|Blueprint: Disassemble Item}}
* {{Itemlink|Blueprint: Recycle Item}} (Quality dependent)
+
* {{Itemlink|Blueprint: Recycle Item}}
 
* {{Itemlink|Blueprint: Repair Kit}} (25/50)
 
* {{Itemlink|Blueprint: Repair Kit}} (25/50)
  
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* {{Itemlink|Blueprint: EMP Grenade}} (35-105)
 
* {{Itemlink|Blueprint: EMP Grenade}} (35-105)
 
* {{Itemlink|Blueprint: EMP Mine}} (35-105)
 
* {{Itemlink|Blueprint: EMP Mine}} (35-105)
* {{Itemlink|Blueprint: Energy Pistol}} (Quality dependent)
+
* {{Itemlink|Blueprint: Energy Pistol}}
 
* {{Itemlink|Blueprint: Shock Bolt}} (20-60)
 
* {{Itemlink|Blueprint: Shock Bolt}} (20-60)
 
* {{Itemlink|Blueprint: Shock Bullets}} (20)
 
* {{Itemlink|Blueprint: Shock Bullets}} (20)
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Electrical equipment
 
Electrical equipment
* {{Itemlink|Blueprint: Cloaking Device}} (Quality dependent)
+
* {{Itemlink|Blueprint: Cloaking Device}}
* {{Itemlink|Blueprint: Energy Shield Emitter}} (Quality dependent)
+
* {{Itemlink|Blueprint: Energy Shield Emitter}}
* {{Itemlink|Blueprint: Goggles}} (Quality dependent)
+
* {{Itemlink|Blueprint: Goggles}}
* {{Itemlink|Blueprint: Psionic Headband}} (Quality dependent)
+
* {{Itemlink|Blueprint: Psionic Headband}}
* {{Itemlink|Galvanic Vest (component)}} (Quality dependent)
+
* {{Itemlink|Galvanic Vest (component)}}
* {{Itemlink|Regenerative Vest (component)}} (Quality dependent)
+
* {{Itemlink|Regenerative Vest (component)}}
  
 
Weapon enhancements
 
Weapon enhancements
 
* {{Itemlink|Anatomically-Aware Scope}} (25)
 
* {{Itemlink|Anatomically-Aware Scope}} (25)
* {{Itemlink|Electroshock Generator}} (Quality dependent)
+
* {{Itemlink|Electroshock Generator}}  
 
* {{Itemlink|High Resolution Digital Scope}} (30)
 
* {{Itemlink|High Resolution Digital Scope}} (30)
 
* {{Itemlink|Laser Sight}} (30)
 
* {{Itemlink|Laser Sight}} (30)
* {{Itemlink|Pneumatic Hammer}} (Quality dependent)
+
* {{Itemlink|Pneumatic Hammer}}
* {{Itemlink|Smart Module}} (Quality dependent)
+
* {{Itemlink|Smart Module}}
  
 
Energy cores
 
Energy cores
* {{Itemlink|Plasma Core}} (Quality dependent)
+
* {{Itemlink|Plasma Core}}
 
}}
 
}}
  

Revision as of 17:09, 6 February 2022

Electronics is a crafting skill.

Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.

It can also be used to repair electronic devices that are not items.

You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Related items

Skill requirements are derived from the quality of the used components. Static requirements are in parentheses.

Processing items

Electrical weaponry

Electrical equipment

Weapon enhancements

Energy cores