Difference between revisions of "Chemistry"
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== Related items == | == Related items == | ||
+ | === Equipment === | ||
+ | * {{Itemlink|Chemoinvestigative Belt}} (+15) | ||
+ | |||
+ | === Crafting === | ||
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | ||
Revision as of 17:17, 11 August 2022
Chemistry is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Chemistry is used mainly for processing chemical components and crafting chemical weapons.
You can get a 15% bonus to Chemistry when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Equipment
Chemoinvestigative Belt (+15)
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Chemical weaponry
Blueprint: Chemical Ammo (20-80)
Blueprint: Chemical Bolt (35-80)
Blueprint: Chemical Pistol (Quality dependent)
Blueprint: Chemical Blob Trap (Quality dependent)
Blueprint: Incendiary Bolt (20-60
Common firearm ammo
Blueprint: Bullets (15)
Blueprint: JHP Bullets (15)
Blueprint: W2C Bullets (50)
Blueprint: Shotgun Shells (15)
Special bullets
Blueprint: Acid Bullets (35)
Blueprint: Contaminated Bullets (20)
Blueprint: Explosive Bullets (50)
Blueprint: Incendiary Bullets (40/60)
Blueprint: Micro-Shrapnel Bullets (15)
Blueprint: Shock Bullets (15)
Explosives
Blueprint: Hand Grenade (15-112)
Blueprint: Incendiary Grenade (20-60)
Blueprint: Mine (15-112)
Blueprint: T.N.T. Charge (15)
Blueprint: Gas Grenade (20/45)
Blueprint: Flashbang (40)
Blueprint: Stingball Grenade (15)
Medicine and drugs
Blueprint: Psi Inhalant (10)
Blueprint: Motion (10)
Special leather
Mutated Dog Leather (Quality dependent)
Infused Mutated Dog Leather (Quality dependent)
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