Difference between revisions of "Guns"
Jump to navigation
Jump to search
m (Shortened expedition inlines) |
m |
||
Line 22: | Line 22: | ||
* [[Assault Rifles]] | * [[Assault Rifles]] | ||
* [[Sniper Rifles]] | * [[Sniper Rifles]] | ||
− | * [[Shotguns]]{{expedition-inline|}} (regular and combat) | + | * [[Shotguns]]{{expedition-inline|E}} (regular and combat) |
== Related feats == | == Related feats == |
Revision as of 17:24, 8 February 2023
Guns is a skill.
Related Base Ability |
Skill Synergies |
|
Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100)
. See Precision for details on precision mechanics.
Weapon types
Guns are split into five distinct main types.
- Pistols (firearm, energy and chemical)
- SMGs
- Assault Rifles
- Sniper Rifles
- Shotguns E (regular and combat)
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases bullet-based firearm reloading AP cost
- Shell Strap Belt E decreases shotgun reloading AP cost
- Category:Guns
- Category:Ammo
|