Difference between revisions of "Persuasion"
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| [[Vince]] || None || 40 || Pass without having to pay | | [[Vince]] || None || 40 || Pass without having to pay | ||
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+ | | [[Matriuss Ludenlof]] || [[The tracking device]]{{expedition-inline}} || 40 || Persuade him to give you [[Ludenlof Coin Pouch|his coin pouch]] as a reward | ||
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| Gray Army Soldiers || [[Dude's other quest]]{{expedition-inline}} || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]] | | Gray Army Soldiers || [[Dude's other quest]]{{expedition-inline}} || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]] | ||
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| [[Wesley]] || [[Recover the A-RFID Chip]]{{expedition-inline}} || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies | | [[Wesley]] || [[Recover the A-RFID Chip]]{{expedition-inline}} || 80 || Persuade Wesley to trust the player and allow access into the [[West Storage Depot]] before the player has delivered medical supplies | ||
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+ | | [[Captain Grim]] || [[First raid]]{{expedition-inline}} || 80 || Persuade the captain to let you do the raid on your own | ||
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| [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]] | | [[Synesthete]] || None || 90 || Be able to talk your way out of the ritual without being [[Psi Empathy|psionic]] | ||
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+ | | [[Captain Grim]] || None{{expedition-inline}} || 90 || Allows the player to join the pirates while negotiating for {{spoiler|the professor's release}} | ||
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| [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}} | | [[Mordre]] || [[Meet Lenox Pierce]] || 90 || {{spoiler|Convince him to confess}} | ||
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| [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library | | [[Curator Nenna]] || None || 100 || Obtain access to download data from Eidein's Library | ||
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+ | | [[Captain Grim]] || [[Second raid]]{{expedition-inline}} || 105 or 125 || Persuade the captain to let you do the raid on your own | ||
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| [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her | | [[IRIS]] || [[Restore Arke powergrid]] || 110 || Allows to skip the fight with her | ||
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| [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go | | [[Jacek]] || [[Faceless' stolen object]] || Impossible || Persuade Jacek to let [[Hugo]] go |
Revision as of 16:04, 7 May 2022
Persuasion is a social skill.
Related Base Ability |
Skill Synergies |
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Details
Persuasion is a social skill mainly used for persuasion dialogue options.
Related items
Headwear
- Hypno Goggles (from +10 to +30)
Suit
- JKK Tactful Jacket (+15)
- Armor crafted from Heartbreaker Serpent Skin E (+10)
- Praetorian Peacekeeper (+10)
- Praetorian Caped Peacekeeper (+10)
- Praetorian Chestguard (+5)
- Armor crafted from Rathound Leather (-3)
- Armor crafted from Mutated Dog Leather (-10)
- Armor crafted from Ancient Rathound Leather (-10)
Boots
- Armor crafted from Heartbreaker Serpent Skin E (+10)
- Armor crafted from Rathound Leather (-3)
- Armor crafted from Mutated Dog Leather (-10)
- Armor crafted from Ancient Rathound Leather (-10)
Foodstuffs
- White Dude (+15)
Related feats
- none
Persuasion skill checks
Character | Related quest(s) | Skill | Result |
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Pasquale | None | 10 | Get two extra psi boosters |
Lucas | None | 10 | Get a .44 Hammerer |
Lucas | None | 15 | Get a machete |
Lucas | None | 17 | Get the Shoddy Shotgun |
Raider | GMS expedition | 5 | Be taken to their leader |
Anna | Faceless' stolen object | 10 | Know what happened to Hugo |
Cliff | Save Jenny | 30 | Start the quest |
Gorsky | GMS expedition | 30 | Keep the keycard |
Katherine | Find Blaine/Kill Blaine | 35 | Get Blaine's location for free |
Old Jonas | Find Blaine/Kill Blaine | 35 | Get Blaine's location (Can be bypassed if the player returned his watch without asking for anything in return) |
Vince | None | 40 | Pass without having to pay |
Matriuss Ludenlof | The tracking device E | 40 | Persuade him to give you his coin pouch as a reward |
Gray Army Soldiers | Dude's other quest E | 40 | Allows to avoid combat when talked to in Main Hall when wearing Gray Soldier Armor |
Gray Army Soldiers | Dude's other quest E | 60 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Soldier Armor |
Gray Army Soldiers | Dude's other quest E | 70 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Officer Armor |
Johnny Filth | Deploy second T-ray emitter | 45 | Leave without having to pay or fight Zone Boyz |
Tanner | Get support for Black Eels | 45 or 50 | Get support from SGS |
Myles | Find EMP device | 50 | Get his help for free |
Phreak | Run the Gauntlet | 50 | Rig the Gauntlet in your favor |
Gray Army Officer | Dude's other quest E | 50 | Allows to avoid combat when talked to in Main Hall when wearing Gray Officer Armor |
Gray Army Officer | Dude's other quest E | 60 | Allows to avoid combat when talked to in the Schtab when wearing Gray Officer Armor |
Gray Army Officer | Dude's other quest E | 70 | Allows to avoid combat when talked to in the Schtab when wearing Gray Soldier Armor |
Doctor Savage | Recover the A-RFID Chip E | 50 | Persuade him to provide some medical supplies for the Black Sea Muties |
Edgar | Kill the Rathound King | 60 | Successfully negotiate a truce between Camp Hathor and the Rathound King |
Faceless Mindreader | Save Buzzer | 60 | Save Buzzer peacefully (see Faceless relations) |
Kaya | Ion's missing group E | 65 | Find a way to mend relationship with brother |
Private Lloyd | Rob Protectorate warehouse | 70 | Allows to walk via front entrance |
Chief Briggs | Join the Expedition E | 80 | Allows you to join the Expedition |
Wesley | Recover the A-RFID Chip E | 80 | Persuade Wesley to trust the player and allow access into the West Storage Depot before the player has delivered medical supplies |
Captain Grim | First raid E | 80 | Persuade the captain to let you do the raid on your own |
Synesthete | None | 90 | Be able to talk your way out of the ritual without being psionic |
Captain Grim | None E | 90 | Allows the player to join the pirates while negotiating for the professor's release |
Mordre | Meet Lenox Pierce | 90 | Convince him to confess |
Mordre | Meet Lenox Pierce | 95 | To let him go peacefully |
Curator Nenna | None | 100 | Obtain access to download data from Eidein's Library |
Captain Grim | Second raid E | 105 or 125 | Persuade the captain to let you do the raid on your own |
IRIS | Restore Arke powergrid | 110 | Allows to skip the fight with her |
Jacek | Faceless' stolen object | Impossible | Persuade Jacek to let Hugo go |
- This section needs expansion.
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