Difference between revisions of "Status effects"

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* [[Level Up]] — Your character has earned enough experience to advance a level. Left-click to proceed with leveling up.
 
* [[Level Up]] — Your character has earned enough experience to advance a level. Left-click to proceed with leveling up.
  
== Equipment status ==
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=== Equipment status ===
 
These effects inform you when your equipment's durability has degraded too much.
 
These effects inform you when your equipment's durability has degraded too much.
  
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== Buffs and debuffs ==
 
== Buffs and debuffs ==
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Like any good RPG, ''Underrail'' has a wide variety of different buffs and debuffs.
 +
 
=== Buffs ===
 
=== Buffs ===
{| width="100%"
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These include inherent abilities like [[Stealth Mode]], many [[consumables]], various effects from [[feat]]s and also temporary crowd control immunity effects. Some enemies also have buffs unique to them, such as the [[Psionic Synergy]] of psi bugs.
| valign="top" width="50%" |
 
; Available to player character
 
* [[Stealth Mode]] — Allows sneaking and some special attacks.
 
* [[Aphobia]] — Immunity to fear effects.
 
* [[Second Wind]] — Immunity to stun effects.
 
* various [[feat]] effects.
 
 
 
| valign="top" width="50%" |
 
; Used by enemies only
 
* [[Pack Hunting]] — pack animal group buff.
 
* [[Psionic Synergy]] — Azuridae group buff.
 
* [[Safe Mode]] — machine is immune to disabling effects.
 
|}
 
  
 
=== Debuffs ===
 
=== Debuffs ===
{| width="100%"
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These include various crowd control and damage over time (DoT) effects. Some enemies also have special debuffs unique to them, such as the [[Anticoagulation]] of siphoner's attacks.
| valign="top" width="50%" |
 
; Available to player character
 
* [[Stunned]] — Cannot move or perform any actions.
 
* [[Incapacitated]] — Cannot move or perform any actions, but any damage taken will remove the effect.
 
* [[Fear]] — Prevents rational actions.
 
* [[Short Circuited]] — Temporarily disables machines.
 
* [[Off-balance]] — Cannot dodge or evade hits.
 
* [[Entangled]] — Cannot move.
 
* [[Chilled]] — Reduces movement points.
 
* [[Bleeding Wound]] — Deals mechanical damage over time.
 
* [[Burning]] — Deals heat damage over time. Most, but not all, organic creatures panic when set on fire.
 
* [[Poison]] — Deals bio damage over time.
 
* various [[feat]] effects.
 
  
| valign="top" width="50%" |
 
; Caused by enemies only
 
* [[Tackled]] — applied by dogs.
 
* [[Anticoagulation]] — applied by siphoners.
 
* [[Acidic Entanglement]] — applied by mutated dogs.
 
* [[Intimidated]] — applied by mutants.
 
* [[Strange Feeling]] — silent isle special.
 
|}
 
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
[[Category:Status effects]]
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[[Category:Status effects|*]]

Revision as of 02:46, 9 October 2013

The status effect UI
For an alphabetical list of status effects, see Category:Status effects.

This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.

General

  • In Combat — locked in turn-based combat mode.
  • Focused — vastly increases accuracy with ranged weapons.
  • Regenerating — you slowly regenerate health when above 90% HP.
  • Level Up — Your character has earned enough experience to advance a level. Left-click to proceed with leveling up.

Equipment status

These effects inform you when your equipment's durability has degraded too much.

Buffs and debuffs

Like any good RPG, Underrail has a wide variety of different buffs and debuffs.

Buffs

These include inherent abilities like Stealth Mode, many consumables, various effects from feats and also temporary crowd control immunity effects. Some enemies also have buffs unique to them, such as the Psionic Synergy of psi bugs.

Debuffs

These include various crowd control and damage over time (DoT) effects. Some enemies also have special debuffs unique to them, such as the Anticoagulation of siphoner's attacks.