Difference between revisions of "Improve camp defenses"
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== Exterminate all the brutes! == | == Exterminate all the brutes! == | ||
− | Clearing out enough native villages, destroying [[Black Rock Totem]], surviving five raids or killing [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] can stop further raids. The exact conditions are unknown. [[Yahota]] will report no activity, and no lights when this will happen. | + | Clearing out enough native villages, destroying [[Black Rock Totem]], surviving five [[Expedition#Raids|raids]] or killing [[Bænkräster]], [[Eldrän]], [[Øyensørm]] and [[Magnar]] can stop further raids. The exact conditions are unknown. [[Yahota]] will report no activity, and no lights when this will happen. |
{{Missions/Expedition navbox}} | {{Missions/Expedition navbox}} | ||
[[Category:Quests]] | [[Category:Quests]] |
Revision as of 05:43, 25 October 2023
This page contains content from Underrail: Expedition expansion.
Improve Camp Defenses | |
Sidequest | |
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300x200px | |
Quest information | |
Location | Black Sea Expedition Camp |
Given by | Marcus |
Rewards | 1200 Stygian Coins 3050 classic XP / 3 oddity XP |
After defending Black Sea Expedition Camp from the serpentborn and getting settled in, Marcus tells you that the camp is generally lacking defenses, and that any improvements would help.
Objectives
- The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment.
- You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.
- The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.
- You've found a way to activate the Arch Keep's defense turrets.
Walkthrough
- Repair Naga Protector - reward 500 Stygian Coins
- You must repair the AI
- To reprogram the Naga's AI you need 100 effective hacking and a Haxxor of any kind to designate both yourself and Aegis as allies or use Naga Protector Diagnostic and Configuration Tool found in some of the ruins in the Black Sea
- You must also replace the Plasma Core, the first energy core in your inventory will be used if there are multiple (you will need either 70 Electronics, or Naga Protector Diagnostic and Configuration Tool)
- You must repair the AI
- Activate Seahorse Plasma Turrets - reward 200 Stygian Coins, 1000 classic/1 oddity XP
- Hack the console in Arch Keep to activate the turrets (100 effective Hacking required)
- Alternatively, upgrade Phil's Arm (West Storage Depot) with Microchip Implant Encoder (Nexus of Technology), allowing to turn on the Seahorse Plasma Turrets (on Hard difficulty and above there is only one Plasma Turret)
- Deploy naval mines - reward 500 Stygian Coins, 1000 classic/1 oddity XP
- Find functional naval mines in LemCo (examine them to determine if they are functional)
- Arrange the transportation of Naval Mines to Arch Island with Ferryman
- Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 800 with Mercantile (Once you debated Philosophy with him, he will lower the price to 700 Stygian Coins or 600 with Mercantile)
- Dispatch all the enemies in the zone where the naval mines are stored
- Summon Ferryman via NavCom Device
- Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with Aegis for free by speaking to Marcus over the NavCom Device if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters with Captain Grim
- You can also get a transportation of mines if you killed all the pirates (Yahota will report that SE part of the sea is pretty much dead and barely any activity when this will happen), then talk with Marcus. Doing so will get you a free transport, but if any creepers are left alive in the area, 3 sec-troopers will die. If too few sec-troopers are avalaible, Marcus will refuse to send the men.
- Place traps
- While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.
- Even with no skill points in Traps, the player can place regular Bear Traps and spread all types of Caltrops around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.
- Poisoned Caltrops, such as Cave Ear Poison which reduces enemy Perception by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.
- To loot enemy bodies after the battle, acquire a pair of Metal Boots which grant immunity to Caltrops.
- Acquiring the Lemurian Engineer Suit from the Nexus of Technology (+20 Traps) as well as the Jackknife (+7 Traps) and Trapper's Belt (+15% Traps) can give a player with 0 skill points in Traps ~31 effective skill
- This allows the player to deploy low tier Frag Mines; Mark I requires 5 Traps while Mark II requires 20 Traps. These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.
- This also allows the player to place Bear Traps poisoned with either Burrower Poison (20 Traps) or Cave Ear Poison (30 Traps).
Exterminate all the brutes!
Clearing out enough native villages, destroying Black Rock Totem, surviving five raids or killing Bænkräster, Eldrän, Øyensørm and Magnar can stop further raids. The exact conditions are unknown. Yahota will report no activity, and no lights when this will happen.
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