Difference between revisions of "Intelligence"

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* [[Ferryman]], 8 Intelligence - get a free towing of the [[Obtain a Submarine|submarine]] (also requires discussing philosophy with him earlier){{expedition-inline}}
 
* [[Ferryman]], 8 Intelligence - get a free towing of the [[Obtain a Submarine|submarine]] (also requires discussing philosophy with him earlier){{expedition-inline}}
 
* [[Yngwar]], 8 Intelligence - required to convince him to draw the [[Rune Sketch]]{{expedition-inline}}
 
* [[Yngwar]], 8 Intelligence - required to convince him to draw the [[Rune Sketch]]{{expedition-inline}}
 +
* [[Yngwar]], 9 Intelligence - learn about [[Sjörsr]] from him without hearing [[Ferryman]]'s story first{{expedition-inline}}
 
* [[Yngwar]], 10 Intelligence - be able to understand everything he is saying{{expedition-inline}}
 
* [[Yngwar]], 10 Intelligence - be able to understand everything he is saying{{expedition-inline}}
 
* {{spoiler|[[Six]]}}, 12 Intelligence - {{spoiler|allows to confront him about his motives in the [[Epilogue]]}}
 
* {{spoiler|[[Six]]}}, 12 Intelligence - {{spoiler|allows to confront him about his motives in the [[Epilogue]]}}

Revision as of 15:27, 27 December 2023

Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it. It also determines the number of different psi abilities that can be invoked during combat and affects psi point regeneration.

In-game description

Details

Intelligence determines your character's ability to craft items from components of any kind, as well as the ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks. Intelligence also increases your mercantile skill, allowing you to buy and sell items for better prices. No items require intelligence in order to be used or equipped.

Psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2

Intelligence also determines the number of psi different abilities that can be invoked during combat: 2 + intelligence/2, up to 8.

High intelligence score is important for crafters and psionic characters.

Directly affected skills

Other effects

  • Dialogue options
  • Psi regen

Related feats

See Category:Intelligence feats.

Related items

Armor

Weapons

Food

Drugs

Intelligence checks

Intelligence occasionally unlocks new dialog options.

This list is incomplete; you can help by expanding it.

History

  • 1.1.2.1: psi slots changed from 1+int/3 (max 6) to 2+int/2 (max 8)
  • 1.1.2.0: now determines psi slots, updated in-game description
  • 0.2.0.1: psi point regeneration scales with will and intelligence