Difference between revisions of "Status effects"

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== General ==
 
== General ==
: [[File:In Combat.png|19px|link=]] [[In Combat]] — locked in turn-based combat mode.
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General effects, usually shown on your portrait:
: [[File:Focused.png|19px|link=]] [[Focused]] — Increases accuracy with heavy ranged weapons.
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: [[File:In Combat.png|19px|link=]] [[In Combat]] — locked in turn-based combat mode. Ends after 4 turns of no hostile actions.
: [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level.
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: [[File:Focused.png|19px|link=]] [[Focused]] — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty.
:* [[Regenerating]] — you slowly regenerate health when above {{color|white|85%}} HP.[http://underrail.com/forums/index.php?topic=820.msg4684#msg4684]
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: [[File:Level Up.png|19px|link=]] [[Level Up]] — Your character has earned enough experience to advance a level. ''(Experience earned in Classic XP mode will be calculated from your potential level.)''
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: [[Regenerating]] — you slowly regenerate health when above {{color|white|85%}} HP.[http://underrail.com/forums/index.php?topic=820.msg4684#msg4684]
  
These effects inform you when your equipment's durability has degraded too much or you are carrying too much junk.
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: [[File:Damaged Armor.png|19px|link=]] [[Damaged Armor]] — provides reduced bonuses
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Item durability/weight penalties, shown under your portrait:
: [[File:Heavily Damaged Armor.png|19px|link=]] [[Heavily Damaged Armor]] — provides no bonuses ''(any penalties still apply)''
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: [[File:Damaged Armor.png|19px|link=]] [[Damaged Armor]] — 30% or less durability: provides reduced damage resistances/thresholds
: [[File:Degraded Weapon.png|19px|link=]] [[Degraded Weapon]] — has reduced precision
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: [[File:Heavily Damaged Armor.png|19px|link=]] [[Heavily Damaged Armor]] — 10% or less durability: also loses On Equip bonuses ''(any penalties still apply)''
: [[File:Heavily Degraded Weapon.png|19px|link=]] [[Heavily Degraded Weapon]] — has ''heavily'' reduced precision
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: [[File:encumbered1.png|19px|link=]] [[Lightly Encumbered]] — reduced movement speed/points, possibly reduced action points.
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: [[File:Degraded Weapon.png|19px|link=]] [[Degraded Weapon]] — 30% or less durability: reduced precision
: [[File:encumbered2.png|19px|link=]] [[Heavily Encumbered]] — further reduced movement speed/points, possibly reduced action points.
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: [[File:Heavily Degraded Weapon.png|19px|link=]] [[Heavily Degraded Weapon]] — 10% or less durability: heavily reduced precision
: [[File:encumbered3.png|19px|link=]] [[Completely Encumbered]] — cannot move, possibly reduced action points.
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: [[File:encumbered1.png|19px|link=]] [[Lightly Encumbered]] — Over carry capacity: reduced movement speed/points, possibly reduced action points
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: [[File:encumbered2.png|19px|link=]] [[Heavily Encumbered]] — 35 points over carry capacity: heavily reduced movement speed/points, possibly reduced action points
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: [[File:encumbered3.png|19px|link=]] [[Completely Encumbered]] — 70 points over carry capacity: cannot move, possibly reduced action points
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These penalties increase linearly.
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* Damaged armor loses a percentage of its resistance/threshold equal to its durability, down to 0% resistances at 0% durability.
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* Degraded weapon loses more precision the more degraded it is, down to -80%.
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* Encumbrance movement speed penalty increases with the amount of weight carried over capacity, down to -100% at 70 points over capacity.
  
 
== Buffs and debuffs ==
 
== Buffs and debuffs ==

Revision as of 05:06, 16 July 2014

The status effect UI
For an alphabetical list of status effects, see Category:Status effects.

This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.

General

General effects, usually shown on your portrait:

In Combat.png In Combat — locked in turn-based combat mode. Ends after 4 turns of no hostile actions.
Focused.png Focused — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty.
Level Up.png Level Up — Your character has earned enough experience to advance a level. (Experience earned in Classic XP mode will be calculated from your potential level.)
Regenerating — you slowly regenerate health when above 85% HP.[1]


Item durability/weight penalties, shown under your portrait:

Damaged Armor.png Damaged Armor — 30% or less durability: provides reduced damage resistances/thresholds
Heavily Damaged Armor.png Heavily Damaged Armor — 10% or less durability: also loses On Equip bonuses (any penalties still apply)
Degraded Weapon.png Degraded Weapon — 30% or less durability: reduced precision
Heavily Degraded Weapon.png Heavily Degraded Weapon — 10% or less durability: heavily reduced precision
Encumbered1.png Lightly Encumbered — Over carry capacity: reduced movement speed/points, possibly reduced action points
Encumbered2.png Heavily Encumbered — 35 points over carry capacity: heavily reduced movement speed/points, possibly reduced action points
Encumbered3.png Completely Encumbered — 70 points over carry capacity: cannot move, possibly reduced action points

These penalties increase linearly.

  • Damaged armor loses a percentage of its resistance/threshold equal to its durability, down to 0% resistances at 0% durability.
  • Degraded weapon loses more precision the more degraded it is, down to -80%.
  • Encumbrance movement speed penalty increases with the amount of weight carried over capacity, down to -100% at 70 points over capacity.

Buffs and debuffs

Like any good RPG, Underrail has a wide variety of different buffs and debuffs.

Buffs

These include inherent abilities like Stealth Mode, many consumables, various effects from feats and also temporary crowd control immunity effects. Some enemies also have buffs unique to them, such as the Psionic Synergy of psi bugs.

Debuffs

These include various crowd control effects, all sorts of stat loss and damage over time (DoT) effects. Some enemies also have special debuffs unique to them, such as the Anticoagulation of siphoner's attacks.