Difference between revisions of "Bleeding Wound"

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(listed sources & feats)
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| type        = debuff
 
| type        = debuff
 
| image      = Bleeding Wound.png
 
| image      = Bleeding Wound.png
| description = Bleeding for 10 damage every turn.
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| description = Bleeding for X damage every turn.
| duration    = 5 turns
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| duration    = 3 turns
| maxstacks  = ?
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| maxstacks  =  
 
}}
 
}}
  
[[Bleeding Wound]]s are caused by [[Rathound Alpha]]s' Rend attacks and various serrated melee weaponry like [[Serrated Knife|Serrated Knives]] and [[Metal Armor]] or [[Boots]] with serrated blades in them.
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[[Bleeding Wound]]s are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and [[Anticoagulation]] prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
  
Damage and duration may vary.
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== Sources ==
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{{columns|2|
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* Rend attack of old [[rathound]]s
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* [[Cut-Throat]] feat
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* [[Bear Trap]]s
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* [[Boots|Bladed Boots]]
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* [[Combat Gloves|Bladed Combat Gloves]]
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* [[Metal Armor|Bladed Metal Armor]]
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* [[Serrated Bolt]]s
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* [[Serrated Knife|Serrated Knives]]
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}}
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== Related feats ==
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* [[Cut-Throat]] (knife attack, extremely powerful bleeding wound)
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* [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target)
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* [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]])
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* [[Taste for Blood]] (increases damage and reduces AP cost of melee attacks for each bleeding wound on target)
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* [[Vile Weaponry]] (applies infected wound with bleeding wound)
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Revision as of 07:29, 24 August 2014

Bleeding Wound icon

Bleeding Wound
Bleeding for X damage every turn.
Duration: 3 turns

Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.

Sources

Related feats

  • Cut-Throat (knife attack, extremely powerful bleeding wound)
  • Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
  • Kneecap Shot (causes similar effect, bleeding Knee Wound)
  • Taste for Blood (increases damage and reduces AP cost of melee attacks for each bleeding wound on target)
  • Vile Weaponry (applies infected wound with bleeding wound)