Difference between revisions of "Stunned"

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(moved immunity to the same page)
(listed stun sources)
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| image      = Stunned.png
 
| image      = Stunned.png
 
| description = Cannot move or perform any actions.
 
| description = Cannot move or perform any actions.
| duration    = 1-2 turns
+
| duration    = 1-3 turns
 
}}
 
}}
  
 
'''Stun''' is basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
 
'''Stun''' is basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
  
Stuns are caused by electricity damage on organic targets, sledgehammers' innate 10% stun proc, various abilities and attacks.
+
Most stuns last for 1 turn but some stuns such as [[Dirty Kick]] on a human male last longer.
  
Most stuns last for 1 turn but some stuns such as [[Dirty Kick]] on males last longer.
+
=== Sources ===
 +
* Any {{color|yellow|electricity}} damage on organic targets unless otherwise specified (1 turn)
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* [[Combo]] (1 turn)
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* [[Cut-Throat]] (3 turns)
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* [[Poison#Crawler Poison|Crawler Poison]] (2 turns)
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* [[Dirty Kick]] (1-2 turns)
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* [[Electrokinesis]] and [[Electroshock Pistol]] (primary target only, 1 turn)
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* Sentry Bot, [[Taser]] (1 turn)
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* Siphoner [[Headbutt]] attack (20% proc, 1 turn)
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* [[Sledgehammer]] (innate 10% proc, 1 turn)
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* [[Telekinetic Punch]] (1 turn)
 
{{clear}}
 
{{clear}}
  

Revision as of 08:09, 12 August 2014

Stunned icon

Stunned
Cannot move or perform any actions.
Duration: 1-3 turns

Stun is basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.

Most stuns last for 1 turn but some stuns such as Dirty Kick on a human male last longer.

Sources

Immunity

Second Wind icon

Second Wind
Short term immunity to stun effects.
Duration: 2 turns

Second Wind is caused by expiring stun effects.